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Post by Admin on Aug 3, 2012 18:37:24 GMT -5
For the creation of new species, or the remake of already existing species (such as Worms or Orphnochs). [b]Species Name:[/b] [b]Appearance:[/b] [b]Abilities:[/b] [b]Other Information:[/b]
List of species
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Cass Hoban
Kamen Rider DiEnd
Wandering Mercenary
Posts: 235
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Post by Cass Hoban on Aug 4, 2012 13:03:33 GMT -5
Species Name: Zodiarts Appearance: Varies Abilities: Various abilities based on their constellation. Other Information: The transformation is: Press the Switch. The mind of the Switcher along with the Switch flies to wherever the Switcher desires in a range which varies on the power of the Switch. They circle around, a body forming around it in a star pattern. The Zodiarts form. The Switch location is important to watch, for that is where they must be struck to make sure a Star Break does not occur. After a Break the user is severely weakened, as their energy was just expelled. The next time they transform, however, their energy levels have shot up tremendously, but they lack their Break for defense, if hit by a finishing move.
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Post by Admin on Aug 4, 2012 14:24:13 GMT -5
Zodiarts are approved!
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Cass Hoban
Kamen Rider DiEnd
Wandering Mercenary
Posts: 235
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Post by Cass Hoban on Aug 4, 2012 20:40:43 GMT -5
Species Name: Horoscopes Appearance: Here are the twelve. Abilities: Incredible strength and speed and resilience; various powers granted to the various Zodiarts based on constellation. They can remove their robes and condense them into spheres of Cosmic Energy, incredibly dense and powerful, capable of destroying almost anything, including Rider Systems and tearing through bodies of other creatures, Kamen Riders, Sentai Senshi, etc. But it can only take this form for a limited time before being forced to robe form again. This is considered the strongest attack of a Horoscope. Other Information: The transformation is done by pressing the Switch, sending the mind of the user out to form the body from a distance, leaving the body safely behind, as the distance can be quite large. Their Switches always exist, but are distributed, the idea being to find someone highly compatible with the specific Switch/horoscope to unlock its full potential.
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Cass Hoban
Kamen Rider DiEnd
Wandering Mercenary
Posts: 235
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Post by Cass Hoban on Aug 4, 2012 20:42:06 GMT -5
Species Name: Stardust Soldier Dustard Appearance: HereAbilities: Speedy, competent fighters. They utilize agility with blades, electric blades, and bombs. Other Information: Mercenaries; a roaming military unit. They fight for anyone who can give them Cosmic Energy, including just Zodiarts Switches, as they can destroy them for energy. It is unknown if they use this energy as a currency of some sort, or to keep living. It is presumed to be a food source of some sort for them, meaning they fight for their very lives, unable to get Cosmic Energy elsewhere.
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Cass Hoban
Kamen Rider DiEnd
Wandering Mercenary
Posts: 235
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Post by Cass Hoban on Aug 4, 2012 20:57:23 GMT -5
Species Name: Makamou Appearance: Varied; usually very large and demonic looking in some way, but animalistic. Abilities: Varies, depending on the species Other Information: They can only be slain by the Pure Sound of an Oni. Their origins are unknown as well as how they are directed, or if they move on their own. It is believed the Rosutoni and whoever offered them power is behind their movements. They are known to be born by other Makamou, and sometimes give birth to humans, with their blood within, allowing them to become Oni.
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Cass Hoban
Kamen Rider DiEnd
Wandering Mercenary
Posts: 235
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Post by Cass Hoban on Aug 4, 2012 20:57:41 GMT -5
Species Name: Rosutoni Appearance: Various appearances; mostly "low-budget" appearances (like the Douji and Hime of Hibiki), and with animalistic traits, due to their Makamou connections. Abilities: Various Oni-related powers, elements and corrupted sound based attacks. Other Information: The Rosutoni (Rosuto: Lost, Oni: self-explanatory) exist as those who trained to become Oni decided to take an easier path in their training. They essentially sold themselves to an unknown group who promised quick power. These lazy, greedy Oni-in-training took the deals, becoming these monstrous, partial-Oni beings. They have limited Oni powers of their own, and few weapons. They've gone towards Makamou/Oni hybrid, more than anything.
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Cass Hoban
Kamen Rider DiEnd
Wandering Mercenary
Posts: 235
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Post by Cass Hoban on Aug 4, 2012 20:57:58 GMT -5
Species Name: Fangire Appearance:The Fangire are the creatures that inspired the vampires of legend. At first a Fangire appears to be nothing more than a human, be it a handsome man, an old crone, a cute little girl or anything in between. But if they feel peckish they can shift into their true demonic form. The true form of a Fangire is usually quite tall and is usually brightly colored, either one uniform color like blue or red, or garishly colored in reds, greens, yellows and purples that are arranged on their bodies to look and feel a bit like very strong stained glass. They often appear as a different animal, but very stylized and standing on two legs. Abilities:As would be expected from what are essentially vampires, they have fangs. However these fangs aren't in their teeth, instead they appear to be giant glassy daggers. Said daggers appear seemingly out of nowhere somewhere nearby the Fangire who summoned them, always in groups of two, and with a simple gesture the Fangire can fling the daggers towards his or her prey. The fangs bury themselves in the victims neck (two fangs for each victim, one on the left and one on the right) all color is drained out of the thrashing victim until they fall to the ground, completely transparent through and through.
Unless they get themselves killed by a particularly strong human, another Fangire or something else a Fangire can live for well over three hundred years. Even if they do get themselves killed the Fangire's soul will fly free from the body (unless someone has the power to obliterate the soul along with the body) and eventually create a new body that they continue their life in.
Some Fangire possess other abilities unique to them, like multiplication, spitting foam or super speed. Many Fangire can break part of their body off, the shattered fragments of glass can form together into a weapon.
When a Fangire is about to feed or transform the lower half of their face, including their neck, becomes criss-crossed in a sort of stained glass effect.
The Fangire are wounded by the light. Not killed, but wounded. They can also only appear at night, so their problem would be staying out until the sun comes up. Other Information:The Fangire race in general are plotting to take over the world by wiping out every other species on the planet, they may keep some other species that prove useful soldiers alive as they make excellent cannon fodder. They also want to keep some of the human race alive and farm (or maybe hunt) them as they are very tasty. However there are an increasing number of Fangire who are uncomfortable with this and only want peace among the human race.
Each Fangire has an incredibly long, very elaborate name that is usually some sort of overly long phrase like "The Sincerity and Melancholy that the Twin Impostors Dream About" or "The Dressing Table Grieving the Half Brother's Strange Attitude".
When a Fangire dies, their body turns to brightly colored, sparkling glass and then promptly collapses.
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Cass Hoban
Kamen Rider DiEnd
Wandering Mercenary
Posts: 235
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Post by Cass Hoban on Aug 4, 2012 20:58:16 GMT -5
Species Name: Dopant Appearance: Varies, based on the Memory used. Abilities: Varies, depending on the Memory. Other Information:One simply needs a Gaia Memory and an insertion point on their body for a safe transformation. Otherwise necrosis sets in without one. The affects of the Memory is like a drug; you want to use it more and more.
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Cass Hoban
Kamen Rider DiEnd
Wandering Mercenary
Posts: 235
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Post by Cass Hoban on Aug 4, 2012 20:59:14 GMT -5
Species Name: Oni Appearance: Various appearances, but they have a demonic face on their heads somewhere and wear loincloths, along with various instruments and buckles for their instruments. Abilities: Various elemental powers are theirs to command, along with healing abilities and heightened senses and abilities. With their weapons they have sound based attacks and can wield Pure Sound. Other Information: The Oni are born by two Makamou, but are born as human instead of monster, with the blood of a Makamou within them. They have an ability to become Oni with the item left with them at birth, as they are abandoned instead of killed by the Makamou parents.. The Oni fight the Makamou and Rosutoni and have for generations, being the only ones who can stop them.
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Cass Hoban
Kamen Rider DiEnd
Wandering Mercenary
Posts: 235
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Post by Cass Hoban on Aug 4, 2012 20:59:57 GMT -5
Species Name: Undead Appearance: As the name implies the Undead are zombies. Most of them are jet black, with dark reds or lurid greens running through their rotting corpses, though there are a few who are mainly another color like white or gold but these colors tend to be tainted or darker.
The bodies of the Undead appear to be decomposing, and some possess limbs or digits that have grown longer than the rest and begun curling around each other or bending in unusual ways. However several of the Undead were smart enough to know that rather than let their bodies decompose and then fall apart they should try and keep them on, which is why so many of the Undead have bolted large pieces of metal bolted onto their chests, arms, and some of them even have them made into masks over their heads. If they are dressed at all it will usually be in something leather studded with silver buttons.
Each undead represents a different animal or organism, it could be a bird, a mammal, an insect or even a plant. They will often have traits of that animal in their body, but usually in the "wrong place", like tusks on their arms, or spider legs reaching over their eyes.
Every single Undead wears a belt with an Ouroboros symbol and a "UD" in the middle of it. Abilities: Each Undead has it's own power, they could be anything from mind control, telekinesis and vast psychic powers to just being very fast. Sometimes the abilities can be related to the Undead's animal motif (For example there was a Plant Undead that could control plants) or it could be just a random ability (Like a Deer Undead that can control electricity). Other Information:
Coming...
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Cass Hoban
Kamen Rider DiEnd
Wandering Mercenary
Posts: 235
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Post by Cass Hoban on Aug 4, 2012 21:02:05 GMT -5
Species Name: Worms Appearance: They are medium sized creatures and resemble a chrysalis. They are a dark green in color. Their left hand doesn't look very hand-like, rather it is a set of three very sharp claws. The Salis Worms tend to shamble around a bit and are very slow but are capable of "Molting" into a stronger form, said form looks more insectoid then there last, but also a lot scarier. Often they are garishly colored and look a bit maccarbe.
Many of the stronger Worms look similar but with very minor changes, such as the same type of Worm but with a different color scheme, or a group of Worms that share the same color but with different physical appearances
Their also exist "Queen Worms" that rule the underground hives that Worms have burrowed beneath the world. These Worm Queens are much, much, much larger than regular worms and have multiple legs, a large head crest and several sets of hands. But other than that they can look very varied, usually a stronger version of their mature or larval form. Abilities: Apart from the aforementioned "Molting" ability, the most notable power a Worm possesses is it's mimicry power. Both Native and Non-Native Worms can imitate a human copying not only their physical appearance but their memories as well, it's even possible for a Worm to forget they're a Worm and believe they're a human being!
However, there are things the Worms can't mimic. Scent for example, they also possess incredibly acute senses which can give them away if they aren't careful. Most (but not all) types of Make-Up can mess with their camouflage and cause it to deteriorate.
When a Worm has molted into it's new form they develop the power to "Clock Up". When a worm uses Clock Up they become exceptionally fast and are able to overwhelm pretty much everything. While Clocked-Up not only has the Worm's speed accelerated but to to them everything seems to be slower as well.
A Worm Queen controls all of the Worms in her hive via a telepathic connection, and only really comes out if there is something that she needs to get done with her own several hands. All Worm Queens have the ability to fly, and fire pods that explode, and with a couple of Queens in Asia, spawn several hundred Larval Worms upon exploding. A Worm Queen is created by a Larval or Mature Worm being placed into a special pod by the previous Queen, inside of which they mature for the next 20 or so years, growing steadily over time. They hatch after fully maturing and kill the previous Queen in single combat, thus beginning their reign.
However Worm Queens forfeit their camouflage and Clock-Up abilities in exchange for their immense powers. Other Information: When a Worm is destroyed their body explodes an a ball of green fire and smoke.
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Cass Hoban
Kamen Rider DiEnd
Wandering Mercenary
Posts: 235
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Post by Cass Hoban on Aug 4, 2012 21:02:50 GMT -5
Species Name: Grongi Appearance: While in their true Grongi form the Grongi have very little in the way of clothes. Usually just some leather or cloth wrapped around the more private parts of their anatomy.
In Grongi form their skin is very tough and looks pastelly, it's color ranging from purple, red, green and black, but other colors exist as well.
In both their Human and Grongi forms they have a tattoo somewhere on their body that is a stylized image of an animal, they have parts of said animal integrated into their Grongi bodies, not as much as creatures like the Undead, or the Fangire, sometimes it's hard to tell what the animal is without looking very closely.
The Grongi are capable of evolving into stronger forms if they kill enough people each transformation making them look more and more animalistic than the last, adding sharper claws, more muscles, armor and sometimes even weapons onto their bodies. Abilities: Apart from the power to flit between human and Grongi forms at will, as well as their power to evolve as they continue killing humans Grongi don't really have any uniform powers, aside from being very tough, incredibly resilient, and superb skill at fighting.
Most of them have unique powers of their own, from launching needles to spitting acid, usually the powers are related to the animal they represent. Other Information: Little is known about the Grongi at present. They kill humans as some sort of game called "The Gegeru" the more causalities someone inflicts means the more points they get, apparently the object of the game is to kill enough people so that humanity will become just as violent as the Grongi are, if not more.
The Grongi have an odd naming system, the first part of their name indicates their rank in the Gegeru so "Be" are the Grongi who do not take part in the Gegeru, the weakest of the lot, "Zu" Grongi are weak Grongi who have just begun playing the game, "Me" are the level above them, the middle tier Grongi who have gotten into the game at full swing, "Go" Are the high level Grongi, and the strongest Grongi playing the game, "Ra" Grongi don't actually play the game, instead they are referee's and scorekeeper's, "Nu" Grongi don't play the game either, instead they craft tools and equipment for the other members of the tribe, "N" Grongi are the rulers of the Grongi tribe and the most powerful and violent, they tend to kill both human's and Grongi which makes the rules of the game look even more complicated to human eyes.
The middle part of their name is their given name.
The last part of their name relates to the animal they resemble, the "Ba" class of Grongi are insects and arachnids, if their name ends with "Da" then they appear as mammalian creatures, "Gi" Grongi are aquatic life forms and fish, reptiles and amphibians have "Re" at the end of their name, "Gu" are winged creatures like birds or bats, and the "De" Grongi are plant-based.
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Cass Hoban
Kamen Rider DiEnd
Wandering Mercenary
Posts: 235
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Post by Cass Hoban on Aug 4, 2012 21:03:31 GMT -5
Species Name: Orphnoch Appearance: The next stage of human evolution will apparently look anything but human. Orphnoch have no pigmentation in their skin, hair or scales beyond White's and Grey's. They are tall and imposing and usually looking like a "Were-Beast" or some such, carrying attributes of a certain animal (or in some cases a plant) but anthropomorphised into a powerful bipedal creature called "Hybrid Form", they often have weapons attached to their body and can switch to a human form that is indistinguishable from a normal human-being. Abilities: Orphnoch's can come into existence in two ways, if a human suffers a violent or traumatic death then there is a (slim) chance that they may "evolve" into an Orphnoch, sometimes straight after their heart stops, or maybe a few hours later, it could even be days after they stop breathing before they become Orphnoch. Orphnoch that come to life in this way are called "Original Orphnoch"'s. Another type of Orphnoch, known as the "Sired Orphnoch"'s are born in a similar way to the vampires and werewolves of legend, in other words they survive being attacked by an Orphnoch, an Orphnoch will attack a human usually by stabbing them through the heart if the human survives (of which there is a one in a million chance) they may turn into an Orphnoch themselves, albeit slightly weaker than the other types. A third type of Orphnoch known as the "Evolved Orphnoch" are "Genetically Perfect", this means that in addition to being very powerful they can evolve other Orphnoch's to their level. However there is a price for this level; their humanity. Evolved Orphnoch's cannot return to a human form, and they have few (if any moral's, unlike the Sired or Original Orphnoch's).
All Orphnoch's have incredibly high senses of sight, smell, touch, hearing and even taste. They are also very adept at tuning out all background interference so they can focus entirely on their target, adding to their hunting prowess, which is quite good considering how they are much faster and stronger than normal humans. Orphnoch's have incredible strength and are able to withstand most small-arms fire, the only sort of "conventional" weapons that can hurt an Orphnoch are rocket-launchers or other high-powered weapons, not that it matters because the majority of Orphnoch's have the ability to regenerate from almost any injury very quickly.
Added to the incredible incredible strength they possess many Orphnoch's can also pull weapons from seemingly nowhere, usually matching the rest of their body and therefore organic. Some of the more powerful Orphnoch's can launch energy blasts from their hands, but said blasts are fairly weak and inaccurate. Other Information: Orphnoch have one fatal flaw, their bodies are dying. Evolving from a human corpse into a living, breathing Orphnoch (and it's not even proper evolution) is obviously a traumatic experience upon someone's mind, but it's an even more traumatic experience upon the victims body. Their DNA is a mismatch of Human and Orphnoch bases that can't tell itself apart, and their aging begins to accelerate, wilting their muscles and weakening their bones while they are in human form, throw in the massive cellular transformation into an Orphnoch and the creatures lifespan is fairly limited. After a few years, or months, or weeks, the particularly unlucky ones only last a few days, the Orphonoch's skin and eyes begin turning white, their hair starts to fall out while they're in human form and their Orphonoch form starts turning ashy and crumbling in some places, a few months later the unlucky Orphnoch will dissolve into a pile of ash. Evolved Orphnoch's are immune from this grisly fate and can remove the genetic flaws that cause these in other Orphnoch's. If an Orphnoch is killed in a violent way, such as being slashed or gunned down they will burst into blue flames and crumble away into ash, usually screaming in agony.
When an Orphonoch changes from a human into their Orphnoch form a hazy image of their orphnoch face appears over their human features, they can also create this image over their face without transforming, which is useful for intimidating people.
The Orphnoch work very close to the Smart Brain corporation who are working in high-gear to create equipment that will benefit the Orphnoch race, such as the Smart Brain Rider Gears some of which can only be used by those with Orphnoch DNA. They are also trying to research ways of advancing Orphnoch evolution, and negating the rapid-aging side effects.
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Cass Hoban
Kamen Rider DiEnd
Wandering Mercenary
Posts: 235
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Post by Cass Hoban on Aug 4, 2012 21:16:07 GMT -5
Species Name: Lords/Unknown Appearance: Most of the Unknown vary in color but have less variation in physical appearance, for example the group of Lords known as the Pantheras all have different color schemes and weapons but share the same overall appearance. Many of the Lords seem to wear helmets in the shape of an animals head, as one can see their lower jaw from underneath the creature's head that adorns their crown. Their teeth seem to be incredibly sharp, able to snap a human's bone within two seconds. Abilities: The Lords powers tend to be uniform depending on which animal they appear as, or they at least only use certain powers to kill their victims. For example, the Jaguar Lords (Pantheras Group) entomb their victims inside trees, while the Ant Lords (Formica Group) suffocate their victim with an acid mist Other Information: The Lords (Also known as the Unknown) are angelic figures, though at first they may seem more like were-monsters, because of the animal heads, tentacles and wings that adorn their otherwise humanoid forms (each Lord represents a different animal). These however are of no relation to human religious figures or dogma, no one knows their true origins. Some way to tell of their divine abilities, is the tiny wing-like broaches they wear on their shoulders, and even the Halo's that appear above their head when they die. Some wear clothing that seems related to religious figures, but it is actually armor that they take up to defend themselves. The Lords are probably either immortal, or gifted with life much longer than a human, but they are far from invulnerable. The Unknown kill people in ways that will deliberately make the investigation into their death difficult to solve. Which isn't too hard considering their powers, a victim of a Lord might be drowned on dry land, or entombed in a tree, they could even be buried without the ground being disturbed, or have their internal organs torn apart without anything breaking their skin. Some would say that the existence of the Lords may very well be proof that there is a God. Some say they are monsters - Unknown - but both sides seem to not take their words seriously. Like when they speak rarely of their variations upon the ten commandments, declaring their power with phrases similar to religious texts, but not exact quotes. It is a rule among the Lords that they do not attack normal humans. But, there are people they do kill; those who have developed apparently "demonic" powers, people who have discovered some sort of terrible secret, there are even reports of so-called "witches" being killed in unusual ways during the Salem Witch Trials. While none of this can be verified, some documented claims from Lords that spoke in battle allege that they created by "The Overlord Of Darkness" to protect the humans from the monsters that attack them, and to kill the humans who have been manipulated by "The Overlord Of Light" into potentially becoming demons called "The Agito".
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