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Post by Phoebe and Hikari on Jan 18, 2013 19:26:38 GMT -5
The BasicsName: Hikari Shimura (assumed name) Age: 22 Sex: Female Species: Human Date Of Birth: 11/13/1990 Nationality: Japanese Hometown Fukuoka Occupation: Private Detective Alignment: Chaotic good Theme Song:Outer StuffFace Claim: Shiho Height: 5' 1" Weight She doesn't say that to anyone. Hair color: Black hair Hair style: Flowing hair as well. Eye color: Brown Skin color: Tan Posture: Confident and Alert Scars/ Tattoo’s/ Other markings: None yet. Accessories: Gadget phone. Clothes: Varied wardrobe Anything Else? She keeps a collection of fedoras in her office. Inner StuffLikes:- Cats (And other animals too)
- Period movies, because she enjoys watching the samurai way. It's closer to home than one would think
- Doing the right thing, hating the crime, not the criminal.
Dislikes:- Her failure
- Gaia Memories
- The Windy City, at first.
Strengths:- Loyal
- Critical thinking and deductive reasoning, though combined with Phoebe's knowledge this can go higher.
- Isn't a coward, by any means.
Weaknesses:- Being a bit naive, from time to time.
- Is prone to being distracted.
- A bit over-confident in what she can do
Goal(s):- Protect her partner, and whatever area they happen to be in at the time.
- Atone for her sin.
Habits/ Quirks:- Placing her hand on top of her fedora and inclining it forward, when saying something cool.
Relationships:Overview: Hikari is stubborn and headstrong a lot of the time, barreling head-first into situations without considering the ramifications, or even the risk to herself. She’s loyal, and committed to her principles, even if that subjects her to pain. At times, she can be distracted by handsome men, which brings out a shy, but strong romance side of her. Even though she detests it, she is naive at times, but what she fails to see is that being that way isn't always the negative thing she makes it out to be. She is overconfident from time to time, and attempts to look cool without utterly failing at it, or falling on her face, or any other such misadventures, all of which are unfortunate. She has a prevalent sense of justice....but has learned to hate the crime, and not the criminal. Her view...isn't echo'd by many. Other Equipment:- An assortment of physical and other refined Memories.
- Lost Driver
- Hardboilder bike
- Revolgarry, with the Dash, Turbular and Splasher units for the bike
- StagPhone, phone
- SpiderShock, watch, grappling device
- BatShot, camera
- Frog Pod, Voice recorder, inconspicuous.
- DenDen Sensor, Motion tracker, IR goggles and Night vision.
History Originally born in Fukuoka to the Shinoda family, she was sent away at a young age because of her limitless Mojikara potential, which would make her a threat. The orphanage she was sent to was nice though, and she grew up there. A benefactor for the place would appear, after one of the children was tricked into becoming a monster and teaming up with another monster that attacked the orphanage. One of her few friends was injured in the fight after she didn't stay in cover like he told her to and ran to try and pull her away from the battle, He fought both of them off like a boss and defeated them in style. She was inspired by how showy and selfless he was, and how he interacted with the children, and decided that she wished to be like him after he reproved her, and told her to count up her sins... She followed in his footsteps as best she could,doing well in school, all because she was so driven. Though she did make friends and connections, her main focus was still on her work. Then, the fateful night happened. The next day, she heard about his death...and it tore her up inside, hurt her deeply. It is, unconsciously, the reason why she tries to be hard-boiled so much....to live up to being a woman worthy of the hat...of the greatness that was his legacy.. It was after this, that during a raid on a suspected dealer, she finds Phoebe being used for slave work....and after a moving scene that might remind some of how her mentor spoke, she freed Phoebe and escaped the facility as it exploded. She made a silent vow to protect Phoebe...and not let her failure from before repeat itself. OOC StuffAnything Else: Rider Form information to follow. Framework, and some of the material is credited to Ren for allowing me to revive it from the old site. Also, I'm sorry. But the sample RP was too epic to let go to waste. OOC Name: Rei Name Color #483D8BNumber Of Stars Six Color Of Stars Blue Sample RP: "Oi, Phoebe, what did you do with the eggs?" The shorter woman groaned, at the sight of no eggs in the refridgerator. "I am cooking them as you usually like them." Came the slightly muffled responce from the open the door. "Ah mou!" Hikari sighs, power-walking through the door and closing it, stomping into the other area of the office where the Revolgarry was parked. Her forward motion stopped abruptly when she met Phoebe there, who extended a plate of eggs to her with a smirk. "Here, Hikari. Half-boiled eggs." A long sigh came, as the named looked away for a moment, before yelling at her, "Again with the half-boiled?!" "They are edible." "Mou! I'm gonna get you for that." Hikari says, sitting down on the steps and eating her eggs, with a pouting look.
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Post by Phoebe and Hikari on Jan 18, 2013 19:29:06 GMT -5
Hero StuffName: Kamen Rider Double (W) Type Of Hero: Kamen Rider Henshin Device: DoubleDriver Henshin Sequence: Hikari puts the DoubleDriver on her waist, and the other materializes on Phoebe. Sometimes this is reversed. Then they produce the Gaia Memories, typically Cyclone and Joker. After activating them by clicking, Phoebe slots her Memory in, and when it disappears her consciousness rides the Memory to Hikari's Driver. Forms:- Form Name: CycloneJoker
Appearance: CycloneJoker Transformation: See above; Cyclone and Joker Memories. Weapons and Abilities: Wind abilities with the right side, martial arts and pure combat abilities with the left. Finisher(s): Maximum Drive: Joker Extreme; placing the Joker Memory into the Maximum Drive slot, the body leaps up in wind and splits in half, sending both down for two Rider Kicks.
- Form Name: CycloneMetal
Appearance: CycloneMetal Transformation: Same; Cyclone and Metal Weapons and Abilities: Wind, hardened body on the left, use of the Metal Staff. Finisher(s): Metal Twister; by placing the Cyclone Memory in the Maximum Drive slot on the weapon, an aura of wind picks up around the staff, allowing for cutting slashes.
- Form Name: CycloneTrigger
Appearance: CycloneTrigger Transformation: Same; Cyclone and Trigger Weapons and Abilities: Wind attacks, Trigger Magnum, wind bullets Finisher(s): Trigger Aerobuster, placing the Cyclone Memory into the Magnum, a massive aura blast of wind or multiple small pressurized air bullets.
- Form Name: HeatJoker
Appearance: HeatJoker Transformation: Heat and Joker, same Weapons and Abilities: Fire attacks, martial arts ability. Finisher(s): Joker Grenade; Joker in the Maximum Drive slot, splits in half and comes in with flaming punches.
- Form Name: HeatMetal
Appearance: HeatMetal Transformation: Same; Heat and Metal Weapons and Abilities: Metal Staff; flaming attacks, stronger left side. Finisher(s): Metal Branding; inserting the Heat Memory into the Maximum Drive slot on the staff, flames ignite at one or both ends for a finishing strike.
- Form Name: HeatTrigger
Appearance: HeatTrigger Transformation: Same; Heat and Trigger Weapons and Abilities: Fire attacks, Trigger Magnum, fire bullets. Finisher(s): Trigger Explosion; a massive blast of fire from the gun by inserting the Heat Memory into the Magnum.
- Form Name: LunaJoker
Appearance: LukaJoker Transformation: Same; Luna and Joker Weapons and Abilities: Stretching right limbs, combat abilities Finisher(s): Joker Strange; inserting the Joker Memory into the Maximum Drive slot, the body splits in half, making four or five copies of the Luna side. All halves lash out at the foe.
- Form Name: LunaMetal
Appearance: LunaMetal Transformation: Same; Luna and Metal Weapons and Abilities: Metal Staff, stretching limbs, harder left side, stretching staff. Finisher(s): Metal Illusion; Luna into the Metal Staff; shining rings appear around the staff for throwing.
- Form Name: LunaTrigger
Appearance: LunaTrigger Transformation: Same; Luna and Trigger Weapons and Abilities: Stretching limbs, Trigger Magnum, homing/controllable bullets. Finisher(s): Trigger Full Burst; Luna into the Magnum, flurry of homing bullets.
- Form Name: FangJoker
Appearance: FangJoker Transformation: Fang and Joker; the same, but Phoebe is the body instead. Weapons and Abilities: Fighting abilities, feral attacks, speed, blades off of the leg, arm or shoulder on the right. Two clicks of Fang causes a Shoulder Fang/boomerang, One causes Arm Fang for cutting, three is Leg Fang for cutting kicks. Finisher(s): Fang Striezer; clicking the Fang Memory four times causes the Leg Fang to glow, causing an energized roundhouse kick.
- Form Name: FangMetal
Appearance: White right side, spiked and feral body. The left is silver, spiked and feral as well, like FangJoker. Transformation: Fang and Metal; the same, but Phoebe is the body instead. Weapons and Abilities: Feral attacks, speed, blades off of the leg, arm or shoulder on the right. One click of Fang causes a Shoulder Fang/boomerang, two causes Arm Fang for cutting, three is Leg Fang for cutting kicks. Stronger left side, and a naginata weapon, Metal Blade. Finisher(s): Fang Striezer; clicking the Fang Memory four times causes the Leg Fang to glow, causing an energized roundhouse kick. Fang Bite; inserting the Fang Memory into the Metal Blade and clicking it once, the blade glows with power and cuts down a foe.
- Form Name: FangTrigger
Appearance: White and feral right side, blue and feral left, like the other Fangs. Transformation: Fang and Trigger; the same, but Phoebe is the body instead. Weapons and Abilities: Feral attacks, speed, blades off of the leg, arm or shoulder on the right. One click of Fang causes a Shoulder Fang/boomerang, two causes Arm Fang for cutting, three is Leg Fang for cutting kicks. Fang Magnum; a gunblade weapon. Pulling the trigger releases a shockwave – usually used when slashing and pulling the trigger – and as a blade. Finisher(s): Fang Striezer; clicking the Fang Memory four times causes the Leg Fang to glow, causing an energized roundhouse kick. Fang Shockwave; by inserting the Fang Memory into the Magnum and clicking it, she swings her weapon, pulling the trigger at the same time. A massive shockwave ripples off of the blade.
- Form Name: Cyclone Joker Xtreme
Appearance: CJX Transformation: The Xtreme Memory collects Phoebe, and slides down onto the Double Driver, calling out Xtreme! as it triggers the transformation.. Weapons and Abilities: Wind abilities with the right side, martial arts and pure combat abilities with the left. The ability to look up and read their opponents, with the white center. Finisher(s): Bicker Charge Break - Slash Bicker Finalillusion - Beam attack, if used with Metal its a shield. Double Xtreme - Rider Kick Double Prism Xtreme - Strongest Rider Kick, with the Prism Memory in the side slot.
- Form Name: Cyclone Joker Gold Xtreme
Appearance: CJGX Transformation: See CJX transformation. Weapons and Abilities: Wind abilities with the right side, martial arts and pure combat abilities with the left. Flight abilities with the golden center. Finisher(s): Bicker Charge Break - Slash Bicker Finalillusion - Beam attack, if used with Metal its a shield. Double Gold Xtreme - Rider Kick Double Prism Xtreme - Strongest Rider Kick, with the Prism Memory in the side slot.
- Form Name: Brave Infinity Xtreme
Appearance: Crimson right side, brown-ish gray left side, golden center Transformation: See CJX transformation, just with Brave and Infinity Memories. The Shield provided by Xtreme is attached to their chest, and is removable / replacable. The DoubleDriver becomes golden for this one. Weapons and Abilities: Right side has power, strength, agility and speed abilities, a nearly unstoppable body along with the Brave Sword and energy attacks , Left side shares access to the Gaia Library, and draws upon its infinite energy like a never ending battery to power Brave, while dual-wielding the Prism Sword. Due to the incredible power present, the maximum they may use it is five minutes. Any time over that and both of them began to suffer, and once the transformation is un-done, they'll be unable to become Double for a few hours. The ability to transform solo with their Lost Drivers returns before their ability to transform together. If three elemental memories are in place, along with the Metal memory, the Infinity Shield will deploy, which can absorb a fair bit of damage, or two finishing attacks. Finisher(s): Brave Crush - An extremely powerful double Rider Slash, the Brave and Prism Swords glowing with light energy. Infinity Beam - Using the power of four elemental memories in the chest-mounted shield, plus the Brave and Infinity powers, this demolishes an opponent from range. Brave New Xtreme - Powerful Rider kick Infinity Prism Xtreme - Strongest Rider Kick, with the Prism Memory in the side slot.
Other Forms:- Form Name: AquaJoker
Appearance: Light blue white side with seafoam green secondary color. Joker is black and purple. Transformation: Same as above; using the Aqua and Joker Gaia Memories. Weapons and Abilities: The Aqua half allows for water based strikes, as well as throwing water off of punches and kicks. The Joker half allows for an increase in combat abilities. Finisher(s): Joker Tsunami; inserting the Joker Memory into the Maximum Drive slot, Double rushes forward and splits in half midstep, water between the body. The two halves go beside the opponent, slamming the water into them, then reforms behind and throws a water powered Rider Kick into the opponent’s back.
- Form Name: AquaMetal
Appearance: Light blue white side with seafoam green secondary color. Metal is silver in color. Transformation: Same as above; using the Aqua and Metal Gaia Memories. Weapons and Abilities: The Aqua half allows for water based strikes, as well as throwing water off of punches and kicks. Metal allows for the left half to be much stronger and resilient, and the use of the Metal Staff. Finisher(s): Flood Gate; inserting the Aqua Memory into the Metal Staff, the Maximum Drive begins. She spins her Staff around, forming water around the tips, moving in to cover the entire spinning weapon in water. He puts it out at the opponent, and a whirlpool is created, sucking the opponent in. Water then floods out, slamming into the opponent, then he spins around and slashes the opponent down.
- Form Name: AquaTrigger
Appearance: Light blue white side with seafoam green secondary color. Trigger is dark blue. Transformation: Same as above; using the Aqua and Trigger Gaia Memories. Weapons and Abilities: The Aqua half allows for water based strikes, as well as throwing water off of punches and kicks. Trigger utilizes the Trigger Magnum handgun. Finisher(s): Pressure Shot; inserting the Aqua Memory into the Trigger Magnum, a Maximum Drive begins. She lifts her Trigger Magnum, the end focuses with water, unleashing a torrent of pressurized water at the opponent.
- Form Name: AquaChanneler
Appearance: Light blue white side with seafoam green secondary color. The Channeler half is pale red with the secondary being yellow. Transformation: Same as above; using the Aqua and Channeler Gaia Memories. Weapons and Abilities: The Aqua half allows for water based strikes, as well as throwing water off of punches and kicks. The Channeler half allows a shaman’s staff – with the rounded end, with smaller rounded rings around it, etc. – to be used. The half allows for absorption of energy up until a certain point, and for staff attacks, with the Maximum Drive slot being in the back of the thicker top part of the staff. Called the Sage Staff. Finisher(s): Focus Wave; inserting the Aqua Memory into the Sage Staff, a Maximum Drive is initiated. She draws the Staff back and plunges forward, the rings around the end clinking together, sending multiple small, damaging waves forward.
- Form Name: CycloneChanneler
Appearance: Green right side with a silvery scarf. Channeler half is pale red with the secondary being yellow. Transformation: Same as above; using the Cyclone and Channeler Gaia Memories. Weapons and Abilities: Wind abilities on the right. The Channeler half allows a shaman’s staff – with the rounded end, with smaller rounded rings around it, etc. – to be used. The half allows for absorption of energy up until a certain point, and for staff attacks, with the Maximum Drive slot being in the back of the thicker top part of the staff. Called the Sage Staff. Finisher(s): Windy Prayer; inserting the Cyclone Memory into the Sage Staff begins the Maximum Drive. She lifts the Staff, the rings clinking together. Blades of wind erupt from them, slashing around and cutting down everything around her.
- Form Name: HeatChanneler
Appearance: Crimson right half Transformation: Same as above; using the Heat and Channeler Gaia Memories. Weapons and Abilities: Heat and fire attacks on the right side, the Channeler half allows a shaman’s staff – with the rounded end, with smaller rounded rings around it, etc. – to be used. The half allows for absorption of energy up until a certain point, and for staff attacks, with the Maximum Drive slot being in the back of the thicker top part of the staff. Called the Sage Staff. Finisher(s): Incense Ring; Heat into the Staff’s Maximum Drive port; the rings glow with flames, letting out smoke – incense – that can be smelled, seen and felt by anyone in the area, if they can’t smell (helmet blocking), it permeates through armor into the body, burning it.
- Form Name: LunaChanneler
Appearance: Yellow right side, Channeler half is pale red with the secondary being yellow. Transformation: Same as above; using the Luna and Channeler Gaia Memories. Weapons and Abilities: Stretching right limbs. The Channeler half allows a shaman’s staff – with the rounded end, with smaller rounded rings around it, etc. – to be used. The half allows for absorption of energy up until a certain point, and for staff attacks, with the Maximum Drive slot being in the back of the thicker top part of the staff. Called the Sage Staff. Finisher(s): Multi-Illusion Cut; inserting Luna into the Staff allows the Maximum Drive. The rings spin around the larger ring, sending illusion rings forward, cutting the opponent down as the rings become physical.
- Form Name: FangChanneler
Appearance: Feral white and black armored right side, Channeler half is pale red with the secondary being yellow, now made feral by Fang. Transformation: Same as above; using the Fang and Channeler Gaia Memories. Phoebe is the body. Weapons and Abilities: Feral attacks, speed, blades off of the leg, arm or shoulder on the right. One click of Fang causes a Shoulder Fang/boomerang, two causes Arm Fang for cutting, three is Leg Fang for cutting kicks. Channeler carries the Hell Staff; a large staff with a double ended trident tip, two curved blades coming up on each side for a total of four blades, all of them curling to create a spherical indent atop the staff. Maximum Drive port near the top. Finisher(s): Fang Striezer; clicking the Fang Memory four times causes the Leg Fang to glow, causing an energized roundhouse kick. Fang Gorge; by inserting the Fang Memory into the Staff, the four blades glow. She races forward, the energy surging from them into the gap. She plunges it forward, digging the four blades and the energy through her opponent.
- Form Name: FangTiger
Appearance: The Fang right half, with the left being feral in appearance to match it. The Tiger side is gold-ish yellow, with secondary being black. The Tiger half also grants claws for hands. Transformation: Same; using the animal style Fang Memory with the similar Tiger Memory, the same design, only goldish yellow in color. Weapons and Abilities: Feral, agile right side with the three blades, while the left has claws and a small blade emerging from his elbow. She wields a pair of gauntlet claws, called the Lady Claw, with a Maximum Drive slot in the base. Clicking the Tiger Memory once causes the wrist blade to grow, twice for matching shoulder blade with Fang. Finisher(s): Fang Striezer; clicking the Fang Memory four times causes the Leg Fang to glow, causing an energized roundhouse kick. Night Scratch; clicking the Tiger Memory three times causes the entire left side to glow with a gold-ish black aura, the twin claws extending with energy projections, along with her elbow. She leaps forward and locks her legs around the opponent's neck, scratching and clawing them many times in the helmet and face, before leaning down all of the way to double-claw them in the knees.
- Form Name: AquaTiger
Appearance: Light blue white side with seafoam green secondary color. The Tiger side is gold-ish yellow, with secondary being black. The Tiger half also has claws for hands. Transformation: Same as above; using the Aqua and animalistic Fang-style Tiger Gaia Memories. Weapons and Abilities: The Aqua half allows for water based strikes, as well as throwing water off of punches and kicks. The Tiger Memory gives the left side small claws and a small deployable Arm Fang-like wrist blade. She wields a pair of gauntlet claws, called the Lady Claw, with a Maximum Drive slot in the base. Clicking the Tiger Memory once causes the wrist blade to grow, twice for a gold and black shoulder blade..thrice for a leg blade. Finisher(s): Oceanic Divide; inserting the Aqua Memory into the Lady Claw initiates the Maximum Drive. She raises the claws up, then spins around and slashes down in an X, sending a massive wave of water crashing forward from the claws themselves.
- Form Name: CycloneTiger
Appearance: Green right side with a silver scarf. The Tiger side is gold-ish yellow, with secondary being black. The Tiger half also has claws for hands. Transformation: Same as above; using the Cyclone and animalistic Tiger Gaia Memories. Weapons and Abilities: Right has wind abilities, while the left has small claws and a small deployable Arm Fang-like wrist blade. She wields a pair of gauntlet claws, called the Lady Claw, with a Maximum Drive slot in the base. Clicking the Tiger Memory once causes the wrist blade to grow, twice for a gold and black shoulder blade..thrice for a leg blade.
Finisher(s): Cyclone Fury; inserting the Cyclone Memory into the Lady Claw begins the Maximum Drive. She spins around, sending ten individual boomerang claws of wind flying everywhere, then rushes forward and slashes the claws down, bringing an intense and large blade of wind down with it, causing all of the boomerang claws to impale the target as well.
- Form Name: HeatTiger
Appearance: Crimson right half, The Tiger side is gold-ish yellow, with secondary being black. The Tiger half also has claws for hands. Transformation: Same as above; using the Heat and animalistic Tiger Gaia Memories. Weapons and Abilities: Heat and fire abilities with the right half, while the left has small claws and a small deployable Arm Fang-like wrist blade. She wields a pair of gauntlet claws, called the Lady Claw, with a Maximum Drive slot in the base. Clicking the Tiger Memory once causes the wrist blade to grow, twice for a gold and black shoulder blade...thrice for a leg blade.
Finisher(s): Victory Charge; clicking the Tiger Memory three times ignites her entire body to light aflame. She races forward and slashes at her foe with the arm blade, or the shoulder blade, or the leg blade, the latter of which, is a Rider Kick. She can insert the Heat Memory into the Lady Claw as well, going for an accelerated X flame slash through the target, coming out the other side.
- Form Name: LunaTiger
Appearance: Yellow right half, The Tiger side is gold-ish yellow, with secondary being black. The Tiger half also has claws for hands. Transformation: Same as above; using the Luna and Tiger Gaia Memories. Weapons and Abilities: Stretching right limbs, the left has small claws and a small deployable Arm Fang-like wrist blade. She wields a pair of gauntlet claws, called the Lady Claw, with a Maximum Drive slot in the base. Clicking the Tiger Memory once causes the wrist blade to grow, twice for a gold and black shoulder blade...thrice for a leg blade.
Finisher(s): Lady's Mirage; Luna is inserted into the Lady Claw to begin the Maximum Drive. She spins around, creating two copies of the Claws that float in mid-air, and bids them autonomously attack the target as four more copies are created. After all of the floating claws engage and distract, she lunges forward, sending her arms snaking out and impaling the foe with the main claws.
- Form Name: FrostJoker
Appearance: The Frost half is white with the secondary being light blue. The Joker side is black and purple. Transformation: Same as above; using the Frost and Joker Gaia Memories. Weapons and Abilities: The Frost Memory allows for ice attacks, including spawning ice appendages from the hand/arm, the knee, and firing ice spears/blades/etc. out. Joker allows for increased fighting prowess. Finisher(s): Frozen Extreme; pushing the Joker Memory into the belt’s Maximum Drive slot, it begins. She rushes forward, her entire body freezing over, but the Joker splitting off. Multiple ice clones of Frost rush out of the frozen Frost half. They shatter on the opponent, then Joker leaps through with a Rider Punch, followed by Frost with an icy Rider Punch.
- Form Name: FrostMetal
Appearance: The Frost half is white with the secondary being light blue. Metal is silver. Transformation: Same as above; using the Frost and Metal Gaia Memories. Weapons and Abilities: The Frost Memory allows for ice attacks, including spawning ice appendages from the hand/arm, the knee, and firing ice spears/blades/etc. out. Metal allows use of the Metal Shaft, and increases defense and fire resistance. Finisher(s): Ice Branding; inserting the Frost Memory into the Metal Shaft, a Maximum Drive is initiated. She presents the Shaft forward, the Frost side glowing as fast moving ice covers the ground, and creeps up the target's legs. Then, she jumps forward, slashing down with the Shaft, only intentionally missing the first strike, the after-wake of the ice freezing the opponent the rest of the way. She spins around, hitting the target with the other powered end, crouched at an angle, and cracking the ice, along with whoever's inside.
- Form Name: FrostTrigger
Appearance: The Frost half is white with the secondary being light blue. Trigger is dark blue. Transformation: Same as above; using the Frost and Trigger Gaia Memories. Weapons and Abilities: The Frost Memory allows for ice attacks, including spawning ice appendages from the hand/arm, the knee, and firing ice spears/blades/etc. out. Trigger gives the form the Trigger Magnum firearm. Finisher(s): Avalanche Shot; inserting Frost into the Magnum allows the Maximum Drive to begin. A massive wave of ice and snow flies out, covering the opponent, then impales with ice shards from the weapon.
- Form Name: FrostChanneler
Appearance: The Frost half is white with the secondary being light blue. The Channeler half is pale red with the secondary being yellow. Transformation: Same as above; using the Frost and Channeler Gaia Memories. Weapons and Abilities: The Frost Memory allows for ice attacks, including spawning ice appendages from the hand/arm, the knee, and firing ice spears/blades/etc. out. The Channeler half allows a shaman’s staff – with the rounded end, with smaller rounded rings around it, etc. – to be used. The half allows for absorption of energy up until a certain point, and for staff attacks, with the Maximum Drive slot being in the back of the thicker top part of the staff. Called the Sage Staff. Finisher(s): Frozen Ring; using the Frost Memory into the Sage Staff, Maximum Drive begins. The small rings begin to spin around at the end of the Staff, then slash ice rings off of it in a rapid flurry.
- Form Name: FrostFencer
Appearance: The Frost half is white with the secondary being light blue. The Fencer half is pale gold in color, with the secondary being dark blue. Transformation: Same; Frost and Fencer Memories. Weapons and Abilities: The Frost Memory allows for ice attacks, including spawning ice appendages from the hand/arm, the knee, and firing ice spears/blades/etc. out. The left half uses a small saber-type weapon; the Elegant Rapier. The weapon is small and thin, with the hilt being slightly larger to use a Memory in. A golden guard comes down over the grip, but doesn’t connect to it; it just hangs over the hand. The blade itself is a thin, rounded blade that comes up from a slightly rectangular part above the grip. The blade itself – if it can be called a blade – is only about a foot and a half long, not even ending in a tip. Finisher(s): Frozen Thrust; by inserting the Frost Memory into the Elegant Rapier’s hilt, a Maximum Drive begins. Ice builds up around the blade, causing a large ice blade to emerge, allowing for a thrust or slash to defeat the opponent.
- Form Name: AquaFencer
Appearance: Light blue white side with seafoam green secondary color. The Fencer half is pale gold in color, with the secondary being dark blue. Transformation: Same as above; using the Aqua and Fencer Gaia Memories. Weapons and Abilities: The Aqua half allows for water based strikes, as well as throwing water off of punches and kicks. The left half uses a small saber-type weapon; the Elegant Rapier. The weapon is small and thin, with the hilt being slightly larger to use a Memory in. A golden guard comes down over the grip, but doesn’t connect to it; it just hangs over the hand. The blade itself is a thin, rounded blade that comes up from a slightly rectangular part above the grip. The blade itself – if it can be called a blade – is only about a foot and a half long, not even ending in a tip. Finisher(s): Ocean Plunge; inserting the Aqua Memory into the Rapier, a Maximum Drive begins. She draws it up, water focusing around the weapon, then lunges forward, sending a crashing wave of water into the opponent, followed by the eventual thrust itself.
- Form Name: CycloneFencer
Appearance: Green right side with a silvery scarf, Fencer half is pale gold in color, with the secondary being dark blue. Transformation: Same as above; using the Cyclone and Fencer Gaia Memories. Weapons and Abilities: Wind abilities with the right side. The left half uses a small saber-type weapon; the Elegant Rapier. The weapon is small and thin, with the hilt being slightly larger to use a Memory in. A golden guard comes down over the grip, but doesn’t connect to it; it just hangs over the hand. The blade itself is a thin, rounded blade that comes up from a slightly rectangular part above the grip. The blade itself – if it can be called a blade – is only about a foot and a half long, not even ending in a tip. Finisher(s): Windborn Divide; inserting Cyclone into the Rapier Maximum Drive slot, wind picks up around the blade. She plunges it forward, sending a thin blade of wind rippling forward to rip through the opponent.
- Form Name: HeatFencer
Appearance: Crimson right half, Fencer half is pale gold in color, with the secondary being dark blue. Transformation: Same as above; using the Heat and Fencer Gaia Memories. Weapons and Abilities: Heat and fire with Heat, for the right side, the left half uses a small saber-type weapon; the Elegant Rapier. The weapon is small and thin, with the hilt being slightly larger to use a Memory in. A golden guard comes down over the grip, but doesn’t connect to it; it just hangs over the hand. The blade itself is a thin, rounded blade that comes up from a slightly rectangular part above the grip. The blade itself – if it can be called a blade – is only about a foot and a half long, not even ending in a tip. Finisher(s): Burning Drive; inserts Heat into the Rapier’s Drive port, then plunges the sword up. Flames fly high, then come crashing down to match her thrust.
- Form Name: LunaFencer
Appearance: Yellow right side, Fencer half is pale gold in color, with the secondary being dark blue. Transformation: Same as above; using the Luna and Fencer Gaia Memories. Weapons and Abilities: Stretching right limbs. The left half uses a small saber-type weapon; the Elegant Rapier. The weapon is small and thin, with the hilt being slightly larger to use a Memory in. A golden guard comes down over the grip, but doesn’t connect to it; it just hangs over the hand. The blade itself is a thin, rounded blade that comes up from a slightly rectangular part above the grip. The blade itself – if it can be called a blade – is only about a foot and a half long, not even ending in a tip. Finisher(s): Snake Lash; inserting Luna into the Rapier’s Maximum Drive slot, she lunges forward, sending the tip flying forward, strangling the opponent instead of striking.
- Form Name: FangFencer
Appearance: Feral right side, white with secondary black. The Fencer half is pale gold in color, with the secondary being dark blue, made feral by Fang. Transformation: Same as above; using the Fang and Fencer Gaia Memories. Phoebe is the body. Weapons and Abilities: Feral attacks, speed, blades off of the leg, arm or shoulder on the right. One click of Fang causes a Shoulder Fang/boomerang, two causes Arm Fang for cutting, three is Leg Fang for cutting kicks. Fencer wields the Fang (Bas)tar(d); a large ragged/ridged sword, like a cutlass in the curve, with a strong guard over the hand. Maximum Drive port in the hilt. Finisher(s): Fang Striezer; clicking the Fang Memory four times causes the Leg Fang to glow, causing an energized roundhouse kick. Fang Wave; by inserting the Fang Memory into the Fang'Tar (also known as Fang Bastard), the Maximum Drive begins. The blade glows and she swings it down, sending a shockwave rippling forward. Being completely hidden by it, she races after it, keeping hidden, and then impales the foe while they become distracted by the wave.
- Form Name: FrostTiger
Appearance: The Frost half is white with the secondary being light blue. The Tiger side is gold-ish yellow, with secondary being black. The Tiger half also has claws for hands. Transformation: Same as above; using the Frost and animalistic Tiger Gaia Memories. Weapons and Abilities: The Frost Memory allows for ice attacks, including spawning ice appendages from the hand/arm, the knee, and firing ice spears/blades/etc. out. The left has small claws and a small deployable Arm Fang-like wrist blade. She wields a pair of gauntlet claws, called the Lady Claw, with a Maximum Drive slot in the base. Clicking the Tiger Memory once causes the wrist blade to grow, twice for a gold and black shoulder blade...thrice for a leg blade Finisher(s): Queen Divide; inserting Frost into the side slot allows the Maximum Drive to begin. She raises the claws high and slashes down, sending two massive blades of ice forward, connected to the claws, cutting the opponent down. If it misses, it stays and allows her to swing it with the claws. Ice Scratch: Inserting Frost into the Lady Claw allows it to begin. She presents the claws forward with feeling, sending freezing energy out to immobilize the opponent. Then she jumps up and comes down to impale both claws through the frozen target, splitting them apart into many pieces.
- Form Name: FangCheetah
Appearance: White right side, spiked and feral body. The left is pale yellow with the secondary color being black, spiked and feral as well, like FangJoker. Transformation: Fang and Cheetah; the same, Weapons and Abilities: Feral attacks, speed, blades off of the leg, arm or shoulder on the right. One click of Fang causes a Shoulder Fang/boomerang, two causes Arm Fang for cutting, three is Leg Fang for cutting kicks. Left side has agility, super-speed (Like the medal of the same name), and impressive kicking ability. Finisher(s): Fang Striezer; clicking the Fang Memory four times causes the Leg Fang to glow, causing an energized roundhouse kick. Fang Strike; inserting the Cheetah Memory into the Maximum Drive port, the entire body comes alive with yellow and white energy. She dashes forward at high speed, catching the target in the side with a powered slash, spinning them around for an X slash with Arm Fang and Shoulder Fang.
- Form Name: AquaSpear
Appearance: Light blue white side with seafoam green secondary color. The Spear side is dark green with the secondary color being gray. Transformation: Same as above; using the Aqua and Spear Gaia Memories. Weapons and Abilities: The Aqua half allows for water based strikes, as well as throwing water off of punches and kicks. The Spear side gives them the Drive Spear; a spear with a long shaft ending in a larger end from which the spear point emerges. A Gaia Memory can be inserted into the larger end of the spear, which can grow a bit and retract in on itself. Finisher(s): Tidal Slash; inserting the Aqua Memory into the Drive Spear, a Maximum Drive is initiated. She spins the spear overhead then slashes it down, sending a wave of water slashing forward like a blade.
- Form Name: AquaCheetah
Appearance: Light blue white side with seafoam green secondary color. The left is pale yellow with the secondary color being black. Transformation: Same as above; using the Aqua and Talon Gaia Memories. Weapons and Abilities: The Aqua half allows for water based strikes, as well as throwing water off of punches and kicks. Left side has agility, super-speed (Like the medal of the same name), and impressive kicking ability. Finisher(s): Aqua Prominence; by inserting the Aqua Memory into the Maximum Drive port on the Driver, She ascends into the air, and then comes down at high speed, multiple appendages of water forming in a circle before all slamming into the target in a Rider Kick
- Form Name: FrostSpear
Appearance: The Frost half is white with the secondary being light blue. The Spear side is dark green with the secondary color being gray. Transformation: Same as above; using the Frost and Spear Gaia Memories. Weapons and Abilities: The Frost Memory allows for ice attacks, including spawning ice appendages from the hand/arm, the knee, and firing ice spears/blades/etc. out. The Spear side gives them the Drive Spear; a spear with a long shaft ending in a larger end from which the spear point emerges. A Gaia Memory can be inserted into the larger end of the spear, which can grow a bit and retract in on itself. Finisher(s): Frozen Lunge; inserting Frost into the Drive Spear, the Maximum Drive begins. She leaps forward, a larger ice spear extending from the end of her weapon, impaling the enemy.
- Form Name: FrostCheetah
Appearance: The Frost half is white with the secondary being light blue. The left is pale yellow with the secondary color being black. Transformation: Same as above; using the Frost and Cheetah Gaia Memories. Weapons and Abilities: The Frost Memory allows for ice attacks, including spawning ice appendages from the hand/arm, the knee, and firing ice spears/blades/etc. out. Left side has agility, super-speed (Like the medal of the same name), and impressive kicking ability. Finisher(s): Jack Punch; inserting the Cheetah Memory into the Maximum Drive port on the belt, it begins Both hands glow with power as she speeds forward, and punches the target many many times, freezing them with each punch. Once frozen, she punches right through the ice, shattering what's inside. Also a Jack Kick version, with the legs.
- Form Name: CycloneSpear
Appearance: Green right side with a silvery scarf, the Spear side is dark green with the secondary color being gray. Transformation: Same as above; using the Cyclone and Spear Gaia Memories. Weapons and Abilities: Wind abilities with the right side the Spear side gives them the Drive Spear; a spear with a long shaft ending in a larger end from which the spear point emerges. A Gaia Memory can be inserted into the larger end of the spear, which can grow a bit and retract in on itself. Finisher(s): Tornado Lance; inserting the Cyclone Memory into the Drive Spear, the Maximum Drive begins. She plunges the weapon forward, sending a slashing tornado forward.
- Form Name: CycloneCheetah
Appearance: Green right side with the silvery scarf. The left is pale yellow with the secondary color being black. Transformation: Same as above; using the Cyclone and Cheetah Gaia Memories. Weapons and Abilities: Wind powered right side. Left side has agility, super-speed (Like the medal of the same name), and impressive kicking ability. Finisher(s): Aero Twister; inserting the Cheetah Memory into the belt’s Maximum Drive slot, she leaps up with her strength, using wind to go higher. She comes plummeting down, locking her legs around the neck and executing a hurricanrana, flipping an opponent 360 degrees in the air violently before she lands and punches / kicks them into the ground, or into a wall.
- Form Name: HeatSpear
Appearance: Crimson right half, Spear is dark green with the secondary color being gray. Transformation: Same as above; using the Heat and Spear Gaia Memories. Weapons and Abilities: Heat and fire abilities with the right half. The Spear side gives them the Drive Spear; a spear with a long shaft ending in a larger end from which the spear point emerges. A Gaia Memory can be inserted into the larger end of the spear, which can grow a bit and retract in on itself. Finisher(s): Dance of Flames; inserting Heat into the Drive port on the Spear, he spins it around, lighting it ablaze. She throws the spear forward, spinning, on fire, letting the blade cut through while lighting ablaze.
- Form Name: HeatCheetah
Appearance: Crimson right half, The left is pale yellow with the secondary color being black. Transformation: Same as above; using the Heat and Cheetah Gaia Memories. Weapons and Abilities: Heat and fire with the right half. Left side has agility, super-speed (Like the medal of the same name), and impressive kicking ability. Finisher(s): Lady Drill Kick; inserting Cheetah into the Maximum Drive slot on the belt, she dashes forward and jumps into the air, spinning around and down, igniting with fire as she goes through the enemy and comes out the other side ,
- Form Name: LunaSpear
Appearance: Yellow right side, Spear side is dark green with the secondary color being gray. Transformation: Same as above; using the Luna and Spear Gaia Memories. Weapons and Abilities: Stretching right limbs, Spear side gives them the Drive Spear; a spear with a long shaft ending in a larger end from which the spear point emerges. A Gaia Memory can be inserted into the larger end of the spear, which can grow a bit and retract in on itself. Finisher(s): Snaking Edge; inserting Luna into the Spear’s Maximum Drive port allows the spear to bend and grow, snaking around the enemy as a distraction while the blade itself plunges through the foe.
- Form Name: LunaCheetah
Appearance: Yellow right half, the left is pale yellow with the secondary color being black. Transformation: Same as above; using the Luna and Cheetah Gaia Memories. Weapons and Abilities: Stretching right limbs, Left side has agility, super-speed (Like the medal of the same name), and impressive kicking ability Finisher(s): Forced Encounter; inserting the Cheetah Memory into the belt’s Maximum Drive port, the Luna arm lashes out, grabs the opponent, and pulls them in, right into an in-place jumping high knee of Cheetah, which is powered.
- Form Name: BraveCheetah
Appearance: Crimson right half, the left is pale yellow with the secondary color being black. Transformation: Same as above; using the Brave and Cheetah Gaia Memories. Weapons and Abilities: Right side has pure power, and the Brave Sword, a crimson and gold version of the Prism Sword. Left side has agility, super-speed (Like the medal of the same name), and impressive kicking ability. Finisher(s): Swift Stab; inserting the Cheetah Memory into the Sword's Maximum Drive port, the Rider dashes forward, grabs the opponent, sweep kicks them to the ground, and then bends down to stab them through the heart.
- Form Name: FangSpear
Appearance: Feral right, white and black armored side. The Spear side is dark green with the secondary color being gray, made feral by Fang. Transformation: Same as above; using the Fang and Spear Gaia Memories. Phoebe is the body. Weapons and Abilities: Feral attacks, speed, blades off of the leg, arm or shoulder on the right. One click of Fang causes a Shoulder Fang/boomerang, two causes Arm Fang for cutting, three is Leg Fang for cutting kicks. The Spear side gives them the Ravage Spear; a large spear with a ragged blade at the end, along with a small blade on the end. It can split in half and each end can grow a new blade. Maximum Drive port is near the tip of the main spear. Finisher(s): Fang Striezer; clicking the Fang Memory four times causes the Leg Fang to glow, causing an energized roundhouse kick. Fang Double; breaking the spear in half, she inserts the Fang Memory into the Spear. Both tips end up blowing and becoming larger. She then races forward and slashes the opponent with many slashes to cut them down.
- Form Name: LightningJoker
Appearance: The Lightning half is dark gold with the secondary color being purple. Joker is black and violet. Transformation: Same as above; using the Lightning and Joker Gaia Memories. Weapons and Abilities: Lightning allows lightning attacks to be fired forward, and to charge the body for physical strikes with lightning. Joker gives enhanced fighting abilities. Finisher(s): Shocking Assault; inserting the Joker Memory into the Maximum Drive slot on the Driver, it begins. Lightning takes over the body, and she races forward, leaping into the opponent, giving a rapid series of knees as she drops, then spins around and gives a roundhouse kick to end it.
- Form Name: LightningMetal
Appearance: The Lightning half is dark gold with the secondary color being purple. Metal is silver in color. Transformation: Same as above; using the Lightning and Metal Gaia Memories. Weapons and Abilities: Lightning allows lightning attacks to be fired forward, and to charge the body for physical strikes with lightning. Metal gives increases strength to that side, as well as the Metal Shaft weapon. Finisher(s): Lightning Shot; inserting the Lightning Memory into the Metal Staff allows lightning to build up in the tip of the Staff. She lunges forward, giving a pool-esque shot by thrusting the tip forward, sending a ball of lightning rippling into the enemy.
- Form Name: LightningTrigger
Appearance: The Lightning half is dark gold with the secondary color being purple. Trigger is darker blue in color. Transformation: Same as above; using the Lightning and Trigger Gaia Memories. Weapons and Abilities: Lightning allows lightning attacks to be fired forward, and to charge the body for physical strikes with lightning. Trigger gives her the Trigger Magnum handgun. Finisher(s): Chainfire; by inserting the Lightning Memory into the Magnum, a Maximum Drive begins. She fires once, sending a twisting chain of lightning forward to strike through the opponent.
- Form Name: LightningFencer
Appearance: The Lightning half is dark gold with the secondary color being purple. The Fencer half is pale gold in color, with the secondary being dark blue. Transformation: Same as above; using the Lightning and Fencer Gaia Memories. Weapons and Abilities: Lightning allows lightning attacks to be fired forward, and to charge the body for physical strikes with lightning. The left half uses a small saber-type weapon; the Elegant Rapier. The weapon is small and thin, with the hilt being slightly larger to use a Memory in. A golden guard comes down over the grip, but doesn’t connect to it; it just hangs over the hand. The blade itself is a thin, rounded blade that comes up from a slightly rectangular part above the grip. The blade itself – if it can be called a blade – is only about a foot and a half long, not even ending in a tip. Finisher(s): Jolt Thrust; inserting the Lightning Memory into the Rapier allows a Maximum Drive. She lunges it forward, sending a jolt forward, followed by an actual thrust.
- Form Name: LightningSpear
Appearance: The Lightning half is dark gold with the secondary color being purple. The Spear side is dark green with the secondary color being gray. Transformation: Same as above; using the Lightning and Spear Gaia Memories. Weapons and Abilities: Lightning allows lightning attacks to be fired forward, and to charge the body for physical strikes with lightning. The Spear side gives them the Drive Spear; a spear with a long shaft ending in a larger end from which the spear point emerges. A Gaia Memory can be inserted into the larger end of the spear, which can grow a bit and retract in on itself. Finisher(s): Lightning Dance; inserting the Lightning Memory into the Drive Spear allows the Maximum Drive. She spins it around, sending lightning around the tip, creating rings of lightning around herself. She slashes it forward, sending the spinning lightning forward.
- Form Name: LightningCheetah
Appearance: The Lightning half is dark gold with the secondary color being purple. Transformation: Same as above; using the Lightning and Cheetah Gaia Memories. Weapons and Abilities: Lightning allows lightning attacks to be fired forward, and to charge the body for physical strikes with lightning. Left side has agility, super-speed (Like the medal of the same name), and impressive kicking ability. Finisher(s): Lightning Reflexes; inserting the Cheetah Memory into the Maximum Drive slot on the Driver, lightning comes over the entire body. Using Cheetah’s speed and agility, she jumps up, delivering an enziguri kick to the side of the head that fells the opponent to the ground. She then jumps up into the air and backflips in mid-air, executing a lightning moonsault crash directly on top of the opponent.
- Form Name: LightningTiger
Appearance: The Lightning half is dark gold with the secondary color being purple. The Tiger side is gold-ish yellow, with secondary being black. The Tiger half also has claws for hands. Transformation: Same as above; using the Lightning and animalistic Tiger Gaia Memories. Weapons and Abilities: Lightning allows lightning attacks to be fired forward, and to charge the body for physical strikes with lightning. The lefthas small claws and a small deployable Arm Fang-like wrist blade. She wields a pair of gauntlet claws, called the Lady Claw, with a Maximum Drive slot in the base. Clicking the Tiger Memory once causes the wrist blade to grow, twice for a gold and black shoulder blade...thrice for a leg blade Finisher(s): Lightning Blast; clicking the Tiger Memory thrice allows the shoulder blade to grow, and become infused with lightning. She throws it, having it strike the opponent multiple times, before finishing it with a lightning heel kick and double-stab, the shoulder blade entering seperately from the leg blade.
- Form Name: LightningChanneler
Appearance: The Lightning half is dark gold with the secondary color being purple. The Channeler half is pale red with the secondary being yellow. Transformation: Same; Lightning and Channeler Memories. Weapons and Abilities: Lightning allows lightning attacks to be fired forward, and to charge the body for physical strikes with lightning. The Channeler half allows a shaman’s staff – with the rounded end, with smaller rounded rings around it, etc. – to be used. The half allows for absorption of energy up until a certain point, and for staff attacks, with the Maximum Drive slot being in the back of the thicker top part of the staff. Called the Sage Staff. Finisher(s): Storm Call; inserting the Lightning Memory into the Sage Staff, a Maximum Drive begins. This Maximum Drive allows the user to spin the staff, throw it up, and keep spinning it, summoning storm clouds, drawing a maelstrom down, slashing winds, lightning, etc. at the enemy.
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