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Post by Kakeru Daishori on Aug 10, 2012 15:03:10 GMT -5
The BasicsName: Kakeru Daishori Age: 22 Sex: Male Species: Human, with biomechanical implants Date Of Birth: Oct 31 Nationality: Japanese on his father's side, Italian on his mother's, raised in Italy. Hometown Rome Occupation: Black Fang Agent, Gambler Alignment: Chaotic Good Theme Song: N/A Outer StuffFace Claim: Jun Matsumoto Height: 5'11" Weight 157 lbs Hair color: Medium-dark brown, with a single blonde streak in the front-right Hair style: About shoulder length and straight, except for a slight upward and outward curve at the ends. Eye color: Naturally central heterochromic, leading to an icy blue outer iris, and a scarlet red inner iris. Skin color: A medium tone, slightly more tan than your average Japanese man. Posture: Relaxed, but with enough tension to easily snap into any stance needed for martial arts. Scars/ Tattoo’s/ Other markings: Around his wrist, ankles, neck, and down his spine are a series of markings similar to circuit panelling, in a bright scarlet color. Accessories: Hanging from his belt are three chains, holding various things; The bottom chain has charms said to be magical, which are in fact Artifacts, the middle chain has strange rings collected during his travels, and the top chain is actually empty. Around his neck hangs a heavy pendant on a thin chain, Iskander's Stone, which he rarely goes without wearing. Hanging from his left ear is a small, inch-long ruby earring, in the shape of a wild beast's fang. Clothes: Since getting ARMA, Kakeru's style has changed significantly, switching to a pair of black cargo pants, knee-high black combat boots with a row of 3x1 (WxH) inch rectanuglar Zannium plates protecting his shins. Covering his torso is a rather thin gray shirt, long-sleeved, with crossed black leather belts across his chest, and atop that is an ankle-length leather coat, with a thick fur collar and fur-lined sleeves, with inner linings of Zannium-fibre, and then a Zannium/silk blend. Anything Else? N/A Inner StuffLikes:- Fresh food from many cultures
- Vintaged alcohol
- Excuses to travel
- Studying the cultures of various countries
Dislikes:- Fast food
- Those that cause unnecessary trouble
- Most waterfowl
- Being made to travel to locales without a proper civilization
Strengths:- Good memory: Kakeru has a surprisingly good memory, and almost never forgets anything he learns.
- Rather patient: Kakeru is surprisingly patient, rarely letting his emotions get the better of him.
- Good at reading people: Kakeru can usually read a person's emotions by a mere glance at their face, and can sometimes even come close to reading what they're thinking by looking at their eyes.
- Observant: Thanks to his own skills and experience from his vocation, Kakeru is very observant, able to pick up on even slight details easily.
Weaknesses:- Prideful: Sometimes, Kakeru's prideful nature can get the better of him, causing him to always accept a challenge, no matter what it is.
- Stubborn: Because of his prideful nature, he tends to be rather stubborn, and rarely concedes defeat for anything.
- Silver tongued: Kakeru has a bit of a habit of "flexing the truth", but he refuses to admit it. In actuality, it's a defensive trait he picked up to keep himself protected from things he'd rather not know, and things he'd rather not admit he knew.
- Picky: Having experienced so much and having built a very refined palate, Kakeru is very picky about what he eats, down to small details.
Goal(s):- To find his proper place, and a true end-goal.
Habits/ Quirks:- Kakeru often mixes languages without thinking much about it.
Relationships:- Heishiro Daishori: Kakeru father, a strict martial artist who raised him as a warrior. They have a somewhat strained relationship.
- Kurotsu Kiban: Kakeru's boss and childhood friend, with whom he shares a fairly close relationship, though they bicker about work often.
- Arthur Nightroad: Kakeru's maternal uncle, and head of Black Fang's R&D. They bicker frequently, mostly because Kakeru is made to test most of the new devices.
- Irui Genso: Kakeru's paternal aunt, and head of Black Fang's fashion designs. While she absolutely adores Kakeru, he finds her clingy and annoying.
- Claudia Donovan: Kakeru's usual partner in the field, the Seeker to his Fetcher, as well as a close friend. However, despite his usually keen observational skill, he's yet to notice her feelings for him.
- Joshua Donovan: Another friend/coworker of Kakeru, and Claudia's older brother. Kakeru has completely mistaken Joshua to be RAM, rather than Claudia.
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Overview: Kakeru is strongly in control of his own emotions, as well as his sense of pride. Despite his heroic deeds, he's actually a well-known gambler, referred to in some places as "The Two-Toned Devil", called such for his two-colored eyes. Not surprisingly, he's been completely banned from the city of Las Vegas, on charges of bankrupting seven casinos. As a gambler, he's infamously skilled, though he's truly infamous for a skill nobody knows about; cheating. Kakeru can find a way to cheat in any casino game, and has yet to ever be caught successfully. This has led him to earn a good fortune, which he easily keeps up with his "skills". Since separating from the Priiiide, he's changed a good bit, becoming calmer in his actions, but more free-spirited, often playing pranks and making jokes. As well, he's much more sociable with other people, and makes every effort to portect anyone and everyone he can. During his travels, Kakeru learned how to speak most modern languages, though he only fluently speaks English, Italian, Japanese, French, Spanish, Chinese, German, and Dutch. Intriguingly, Kakeru has a habit of peppering his speech with various languages rather randomly, and faking various accents. Other Equipment:- Kakeru's personal motorcycle, Lady Luck, a customized Honda Cerberus motorcycle with two saddlebags, one that carries a spritz bottle of neutralizer, a few "zap-bags," and a few of his personal Artifacts, and the other carries his necessities, such as his playing cards, his dice, and his stash of money. Lady Luck also has a built-in remote location system that, by signaling it with a certain whistle pattern, can have Lady Luck instantly locate Kakeru and automatically move to his position on it's own.
- A special, custom quartet of Tesla pistols, dubbed "All for One," each named individually after one of the Three Musketeers, including the apprentice. These pistols have a reduced effectiveness per shot than standard Teslas, but have a much higher rate of fire, and a very short charge time.
- A black cigarette lighter, much like a Zippo, but made of Zannium rather than steel, and paired with a rather plain-looking, but truly high-class kiseru pipe, and a pouch of finely-shredded tobacco to be used in the kiseru.
History At birth, Kakeru was a fairly normal child. Average size, average weight, everything ws average, except for his eyes. His eyes bore two distnct colors, an omen of a troubled future among his father's family. His father was a Japanese yojimbo, or a freelance bodyguard, and his mother was an Italian poker dealer. They were an odd match, to say the least, but a good one. They were a very happy couple, and were absolutely ecstatic when their son was born. As the boy grew, he proved to be anything but average. At age 7, he excelled in his studies, practiced stunning acrobatics frequently, treasured each and every moment, and most of all, managed to capture a wild boar with a stick, a rock, and a vine. The boy was impressive, to say the least, but nobody knew how or why. They didn't really question it, and his parents were happy merely that their son was happy and proud. Skipping forward about 8 years, to when the boy was 15 years of age. While in the forest practising a few sword moves his father taught him, Kakeru stumbled upon four strange looking cards, and picked them up. Immediately as he did, the cards began to speak, all at once, in four completely different voices, all saying the same thing. "To you who have awakened us, the chosen one born to bear the four as one, make the pact and call forth the Will of Gamble!" The then-young Kakeru was obviously rather shaken up, but his heart told him to do as he was told, and the words just flowed out from his mouth. "I, Kakeru Daishori, son of Heishiro Daishori and Rosa Maria Fiore, do hereby invoke the Pact of Four, and bear the Will of Gamble as it's new master." Immediately, the four cards multiplied by three, and became one with Kakeru. He could now call them forth at will, and could even summon a strange mechanical belt that could hold the cards, and allowed him to become a person called "Kamen Rider Gamble." Over the following years, Kakeru spent much of his time travelling the world as Gamble, acting as a Field Agent for Black Fang, recovering Artifacts and keeping the Parassita under control. OOC StuffAnything Else: Finally updated to the V2 app. Can't be arsed to update the sample. OOC Name: Night Name Color Unchanged Number Of Stars Unchanged Color Of Stars Unchanged Sample RP: A calm, peaceful day. That is, except for one little incident in the town square of a small village in Florence, Italy. There, a strange being was attacking the people. However, it seemed to have a pattern, and was only attacking those who fit. This pattern was the existance of blonde hair in a village of almost nothing but black-haired people. All of the victims seemed to be drained of everything; energy, fluids, even color. Unfortunately for the creature attacking, there was one person who was staying in the village only temporarily, and was awakened by the screams of terror and the creature's own roars. Suddenly, in an instant, the door of one of the shacks was sent flying off of it's hinges, slamming straight into the creature. In the doorway was a man in rather nice looking clothing, with a rather calm look on his face, unusual for such a situation. The man stepped forward, rubbing the thin goatee on his chin, before glancing at the creature and sighing. "Merda~. Fangire, eh? Last one of you lot I fought was in Moscow about a month ago. No matter, I needed a workout anyway." The man stopped about ten feet away from the creature, now identified as a Fangire, and chuckled. "And I'll do you a favor and tell you the name of the man who's going to remove you from this world, and bring peace to this village. Ore no na wa Daishori Kakeru! To, Kamen Rider Gamble! Oh, wait, I forgot that we're in Italy. Il mio nome è Kakeru Daishori, Kamen Rider Gamble! Now, place ya bets~!" Kakeru held his hand to his waist, the Gamble Shifter appearing around his waist. He reached for the Card holder, pulling out four Cards; Wolf, Dragon, Smilodon, and Zebra. He slid them into the Shifter, going through his usual transformation sequence. "Henshi~n!!"In a flash of crimson, Kakeru stood as Kamen Rider Gamble, and took a single step forward. "I'm in a good mood, so I'll make this quick, that way you don't suffer much." Kakeru moved his left hand towards the Shifter, pressing a certain button on the Shifter. All of a sudden, the words "Final Gamble" were heard from the device, and electricity began to gather around Gamble's legs. Gamble jumped upward, yelling out "Bolting Break!" before flipping forward and slamming his leg down upon the Fangire, destroying him in one shot. He walked away, his transformation fading away, and stepped up to the headman of the village. "That beast was a Fangire, a monster that masquerades as a human and feeds upon people. Not all of them are bad, but he was. If anythinglike this happens again, contact a company named Black Fang, and you should get some assistance within a day or so." With that, he simply walked back to the shack he was staying in, collected his belongings, and left on Lady Luck. He was headed to his next destination, in the land of America. Just as Kakeru had set out on the road, four very familiar voices sounded in his head, merely seeking conversation. "Oi, Kakeru, stop at a store somewhere. I want a strawberry soda. One of those great Italian ones. You know how pricey they are in other countries." Atalm said, in an annoyed tone, almost like a whine. Immediately, a deeper, stronger voice barked in, with an apathetic, yet somehow irritated, tone. "Atalm, we're on a schedule! We can't just waste precious time just because you want some fruity drink." However, a third voice chimed in, calm a soft. "Now now, Azo. No need to get so mad at the boy for being thirsty. I remember how happy you were when you got the Italian Cream Soda last week. He feels the same way." Azo silenced, and stuttered a bit, before the fourth and final voice spoke up, this one aged and wisened. "Jink is right, Azo. It isn't as if we can't spare a mere few moments to purchase a drink. Although, it would be best to allow Kakeru to decide, as we are merely guests in his body, after all." A chuckle, followed by Kakeru's response to all of this. "Well now, after Jink and Ein went to so much trouble to defend Atalm's request, I'd have to be one stingy bastard to say no. Sure Atalm, I'll stop and get you one. And Azo, try to calm down a little. If you're stressed enough to snap at something so minor, you must be really tired, or really bothered by something."
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Post by Kakeru Daishori on Aug 10, 2012 15:04:07 GMT -5
Name: Sistema Automatico Rotazione Meccanico Armamento ( Automatic Rotation Mechanical Armament System) Type Of Hero: Kamen Rider Henshin Device: ARMA Dialer: ARMA's transformation device, a specialized touchscreen cellphone-like device, with full functionality of a similar-model smartphone, and the addition of an application labelled "Change System", which begins the transformation sequence. The entire device is coated in a diamond-weave of special alloy invented by Black Fang, known as "Zannium", which makes it practically indestructible. Because of the weave pattern, which is very difficult to produce, the Dialer is much more durable than its form suggests. As well, programmed into the Dialer is a special AI, dubbed Ai-chan, designed to act as a tutorial system and status checker, teaching him information about the abilities and keeping him informed about the status of his armor, including durability and remaining Enetron amounts. Henshin Sequence: Kakeru selects the Change System app, selecting the form to transform into, then holds the Dialer out at chest level, with the camera lens pointing out, saying "Verto" as a hologram is projected in the shape of a card, which then passes through Kakeru's entire body, forming the base undersuit with a holster on the left side of the chest for the Dialer, and once the Dialer is inserted, the armor forms as a silhouette on the hologram behind him, then flies forward and attaches to the base suit piece by piece, from the feet up, ending with the helmet. When changing between forms, the hologram card reappears, passing through ARMA and phasing away the armor, leaving the base body suit, and the change process repeats for the new armor. Forms: All forms of ARMA have armor created from a very large number of layers of Zannium, as well as a bodysuit crafted from much fewer, thinner layers, giving it a very powerful defense. In addition, the entire system is powered by a very highly refined variant of Enetron, giving the whole system an effective usage time of approximately thirty minutes, give or take between forms, before the entire suit locks down into safety mode. Some forms also make use of the mysterious power of the "G-Stones", cutoffs of a massive green crystal of extra-terrestrial origin. Finally, all of the suits are equipped with a self-contained life support system, comprised of a rebreather and oxygen tank, as well as air filters to cycle and purify outside air. - Form Name: ARMA Baselard (A type of dagger)
Image/ Description: Baselard Motif: Armor, Varied weapons, Machines Color Scheme: White, Gold, Midnight Blue Fighting Style: A mix of varied weapon combat, gun-kata and long-range assault with the Tri-Drive, and hand-to-hand combat Weapons: Tri-Drive: A specialized weapon, and the signature weapon of Baselard form, which is comprised of three base parts; a pair of mirror-opposite energy carbines, and a powerful magnetic slingshot designed to turn nearly any small metal object into a projectile. The two carbines can also attach to the slingshot, both for storage purpose and to form the Tri-Drive Buster, a powerful beam railcannon. Crossfire Energy Rifle: A powerful energy rifle, which fires a cross-shaped beam that moves at an incredible speed and can redirect mid-flight. Twin High-output Beam Sabers: A pair of hilts stored in the hip armor, which, when activated, produce jagged magenta blades of searing plasma, which can also be turned into whips of plasma. Abilities: Increased strength, increased durability, increased movement speed, increased reflexes, vernier-powered boost dashes and jumps, instant stability correction through verniers. Finisher(s): Drive Rail Blast: A powerful blast of energy from the Tri-Drive Buster, which expends an entire five minutes worth of Enetron to fire, but has a very high destructive force.
- Form Name: ARMA Baselard Evolve
Image/ Description: Baselard Evolve Motif: Armor, Varied weapons, Machines Color Scheme: White, Gold, Midnight Blue, Gunmetal Transformation: Baselard's dual Evolve Shields materialize in air above ARMA, flying around randomly before attaching to Baselard's arms. Then, either immediately after, or after a period of use as shields, the Evolve Shields split into pieces, attaching to Baselard in various places as new armor. Fighting Style: A more powerful, but less agile, version of normal Baselard's fighting style, with a greater focus on weapon combat. Weapons: Tri-Drive, Arm-mounted high-output beam sabers, Crossfire energy rifle Abilities: Further increased strength and durability, enhanced forward acceleration, enhanced stability correction, enhanced vernier boosters. Finisher(s): Full-Rush Break: A powerful tackle attack that uses five minutes worth of Enetron to hypercharge the armor and deal massive kinetic force damage to whatever is hit.
- Form Name: ARMA Baselard Phantom Cloak
Image/ Description: Baselard Phantom Cloak Motif: Armor, Varied weapons, Machines Color Scheme: White, Yellow-Orange, Cyan, Medium Green Fighting Style: Similar to standard Baselard, but with more focus on movement and a singular firearm, and no gun-kata. Weapons: Rapid Spiral: A modified version of the standard-issue Digistruct assault rifle called the "Spiral Rifle", redesigned to include a magnetically-based firing system, which makes it fire silently, and an enhanced targeting system. Abilities: Equal abilities to Baselard, with slightly weaker defense, and a special cloaking system allowing the user to disguise his visual, audial, and thermal presence. Finisher(s): Chameleon Spiral Shoot: A barrage of shots from every direction, all from seemingly nowhere, thanks to the cloaking system. Uses approximately 2.5 minutes worth of Enetron for the attack.
- Form Name: ARMA Baselard Heavy
Image/ Description: Motif: Armor, Varied weapons, Machines, Heavy Armor Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Baselard Rosa (Rose)
Image/ Description: Motif: Armor, Varied weapons, Machines Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Baselard Rosa Evolve
Image/ Description: Motif: Armor, Varied weapons, Machines Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Baselard Scarlotto (Scarlet)
Image/ Description: Baselard Scarlotto Motif: Armor, Varied weapons, Machines Color Scheme: Scarlet, Burgundy, White, Gray Transformation: Baselard's armor starts to visibly heat up, turning more and more red until a burst of flame erupts out in every direction, and Scarlotto is formed. Fighting Style: A much more direct hand-to-hand martial art with more fierce strikes and sharp movements. Weapons: None aside from the Digistruct system Abilities: Increased physical strength, increased endurance, increased speed, creation of fire through various ports on the body Finisher(s):
- Form Name: ARMA Baselard Scarlotto Evolve
Image/ Description: Motif: Armor, Varied weapons, Machines Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Baselard Azzurro (Azure)
Image/ Description: Motif: Armor, Varied weapons, Machines Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Baselard Azzurro Evolve
Image/ Description: Motif: Armor, Varied weapons, Machines Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Bestia (Beast)
Image/ Description: Motif: Color Scheme: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Braccio (Arms)
Image/ Description: Motif: Color Scheme: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Brillante Pugno (Brilliant Fist)
Image/ Description: Motif: Color Scheme: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Cavaliere (Knight)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Croce Pistolo (Cross Gun)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Croce Pistolo Armed Up
Image/ Description: Motif: Color Scheme: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Decesso (Death)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Decesso Diavolo (Death Devil)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Decesso Nephilim (Death Nephilim{Half-angel})
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Demonio (Demon)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA D'Oro (Golden)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Duello (Duel)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Eclisso Solare (Solar Eclipse)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Eclisso Lunare (Lunar Eclipse)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Fantoccio (Phantom)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Feroce (Fierce)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Fiammante (Flaming)
Image/ Description:Fiammante Motif: Flame, Martial Arts, Machines Color Scheme: Red, White, Gray Fighting Style: A powerful martial arts style, a mix of kenpo, karate, judo, and various styles of kung-fu. mixed with flaming strikes and superheated attacks. Weapons: HIS FISTS Abilities: Heat and flame production based on emotional energy and powered by a small G-Stone Finisher(s): Burning Finger/Erupting Burning Finger: A powerful pseudo-Rider Punch, in which Fiammante's hands glow bright red and surge with heat energy, accompanied by a signature chant, before Fiammante grabs the foe's face and unleashes all of the heat. The only difference between the two versions is the chant and the intensity of the heat.
- Form Name: ARMA Grandinata (Hailstorm)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Lancia (Lance)
Image/ Description: Motif: Color Scheme: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Lottando (Fighting)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Maestro di Spada (Swordmaster)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Miraggio (Mirage)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Miraggio Nero (Black Mirage)
Image/ Description: Motif: Color Scheme: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Ombra (Shadow)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Ombra Avanzato (Advanced Shadow)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Paladinos (Paladin)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Rasoio (Razor)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Rovinare (Ruin)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Sirocco (Desert Wind)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Slancio (Rush)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Tempete (Storm)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Spada Nero (Black Sword)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Aqua Nero (Black Water)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Fiamma Nero (Black Fire)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Fiamma Bianco (White Fire)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Oscuro Nero (Dark Black)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Spada Angelo (Angel Sword)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Spada Fiamma (Flame Sword)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Spada Sangue (Blood Sword)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Tenebra (Darkness)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Un'Ala (One Wing)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Due Ali (Two Wings)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Legame (Link)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Gran Spada (Grand Sword)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Orbitale (Orbital)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Orbitale Angele (Orbital Angel)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Spada Orbitale (Orbital Sword)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Orbitale Bianco (White Orbital)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Spada Orbitale (Orbital Sword)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Orbitale Distruggere (Orbital Destroy)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
- Form Name: ARMA Draco Orbitale (Orbital Dragon)
Image/ Description: Motif: Color Scheme: Transformation: Fighting Style: Weapons: Abilities: Finisher(s):
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