Kamen Rider Apollo (finished)
Aug 16, 2012 23:39:19 GMT -5
Post by The Kisaragis on Aug 16, 2012 23:39:19 GMT -5
(Well what other image can I find?)
The Basics
Name: Gentaro Kisaragi
Age: 19
Sex: Male
Species: Human
Date Of Birth: September 4, 1992.
Nationality: Japanese
Hometown Takasaki, Gunma, Japan.
Occupation: Newbie OSTO researcher, part-time engineer.
Alignment: Good.
Theme Song: Voyagers
Outer Stuff
Face Claim: Sota Fukushi.
Height: 5'10''.
Weight 129 lbs.
Hair color: Black
Hair style: Pompadour.
Eye color: Black
Skin color: Asian (yellow).
Posture: Straight.
Scars/ Tattoo’s/ Other markings: None.
Accessories:Wears dog tags hidden behind his shirt.
Clothes: Wears a blue OSTO uniform (looks similar to Tachibana's) with his nametag on his right chest. He also wears black gloves and black boots. When not at work, he prefers to wear a black jacket over a red t-shirt, black pants with a chain attached, and dark sneakers.
Anything Else?
Inner Stuff
Likes:
- Admiring Aizuki Takahashi's works, paying utmost respect for the man himself.
- Exploring space.
- Making new friends and knowing people.
- AKB48. Is a fan of their music.
Dislikes:
- Foundation X.
- Zodiarts.
- Boredom. Will try everything to avoid it.
Strengths:
- Courageous. He will dare do things some others might hesitate to.
- Forgiving.
- Has decent knowledge and understanding of astronomy and space.
- Knows a bit of Jeet Kune Do.
Weaknesses:
- Total jackass at times. He would do ridiculous things and times, including using mundane objects on experiments and doing seemingly stupid makeshift moves in fighting.
- Reckless.
- Gullible. He trusts everyone, even strangers.
- Can be a tad shy around girls and women.
- Not very coordinated when it comes to fighting.
Goal(s):
- Achieve being the greatest researcher in the OSTO.
- Become friends with all of humanity.
- Find the purpose of the mysterious switch given to him.
Habits/ Quirks:
- Tends to shout "Uchu Kita!" before a battle.
- Might constantly "smooth out" his fohawk/pompadour.
Relationships:
- Sota Kisaragi - twin brother.
- -
- -
Overview: Gentaro appears and dresses up like a yankee/delinquent, but in reality, he's actually a pretty nice guy. He loves to express individuality and trusts and believes that everyone is good, whether it's in the outside or inside. He prefers for everyone to be peaceful and willing to accept each other for the better of the world and will try anything to achieve that. He is also quite headstrong, willing to face and accept any challenge or obstacle in his way, and will not hesitate to get into a fight if needed, hence why he was assigned to the Apollo project.
Hero Stuff
Name: Astronomy Powered Offensive Lenticular Linear Oribital-suit (Kamen Rider A.P.O.L.L.O. for short)
Type Of Hero: Kamen Rider
Henshin Device: Apollo Driver (a metallic and non-transparent version of the Fourze Driver) and tuned astro-swtiches.
Henshin Sequence: Gentaro flipps down the four red transwitches, when then initiates the driver's four second countdown. He then pushes the lever to transform in Apollo.
Forms:
- Form Name: Apollo States
Image/ Description: The one on the left (grayish-white).
Motif: Astronaut suit.
Color Scheme: Whitish suit with a black and grayish-plated armor.
Transformation: See above.
Fighting Style: Typical street-fighting mixed with sloppy Jeet Kune Do.
Weapons/Objects: Apollo used objects known as tuned astroswitches that allows him to utilize a variety of weapons and tools to help him out. the difference between tuned and normal astroswitches is that the latter are black with different colored detailing and are used for basic purposes (and state changes), while the former are used more on combat, offensive strikes, and are transparent. Apollo also has a lot more known switches rather than 40. Non-states changing Switches are compatible with the Fourze driver.
The switches are more or less similar to Fourze's, each having their own properties and fitting in their own slots (circle, cross, triangle, or square):
1. Rocket-creates a rocket on Apollo's circle arm, used for quick traveling and also as a powerful battering ram or provide a boost for a punch.
2. Launcher-a launcher on Apollo's cross leg that fires guided missiles to destroy things.
3. Drill-A drilling tool attached to his triangle leg, while used for digging/drilling, is mainly used to severely injuring opponents.
4. Radar-Used on his square arm for communicating with OSTO HQ comms, and also for unleashing an EMP to disable any technology around him (other than himself).
5. Magic Hand- A crane arm on his circle arm (obviously) that can be extended to grapple higher land, things, and/or opponents.
6. Camera- attached on his square arm, For recording data around Apollo. Is attached on his arm.
7. Parachute- Stored on a box on his square arm, it will open and deploy out four parachutes used to slow down one's fall midair or re-entering the Earth's atmosphere.
8. Chainsaw- A chainsaw-like module attached on Apollo's cross leg used similarly like the drill; to destroy or injure.
9. Hopping- A spring-hopping-like module on Apllo's triangle leg used to increase his leaping power and allows Apollo to jump higher or kick harder.
10. Elek- provides Apollo (circle slot) with an electric rod to stun, taze, and immobilize targets.
11. Scissors- A tool on Apollo's square arm used to cut things or cleave enemies.
12. Beat- Attached to his cross leg, it produces deafening beats to disorient others.
13. Chain Array- A mace-like flail attached on Apollo's circle arm, providing him an inertia-like weapon to attack.
14. Smoke- A module on Apollo's cross leg that produces a smokescreen for him to escape or retreat from a battle.
15. Spike- a weapon on Apollo's triangle leg used to shoot short-ranged spikes at hostiles to injure or cripple them.
16. Winch- A winch module on Apollo's square arm used similarly like the magic hand, to either reach places or grapple opponents.
17. Flash- creates a flashlight-like tool on Apollo's circle arm used like a flashbang to blind opponents for while so Apollo can take them down without much resistance.
18. Shield- A small shield on Apollo's square arm used to deflect oncoming attacks like blades, gunfire, lasers, etc.
19. Gatling- Arms Apollo's triangle leg with minigun that can fire bullets with the stopping power of a 20mm vulcan.
20. Fire- provides Apollo (circle slot) with a flame-thrower like weapon, used to either create or put out flames.
21. Stealth- provides a device on Apollo's cross leg that renders him invisible for a full minute.
22. Hammer- arms Apollo's square arm with a hammer-like weapon used to crush opponents cleanly.
23. Water- A module attached on Apollo's triangle leg used to produce high streams of running water, used to throw others off balance.
24. Medical- A box on Apollo's square arm, used as in-field medical kit in the case Apollo or others around him gets hurt.
25. Pen- arms Apollo with the Pen Module on his cross leg, which is a brush that can materialize writings in solid form with metallic hardness with its ink.
26. Wheel- A segway-like device attached on Apollo's triangle leg, used as a all-ground terrain transportation.
27. Screw- used on Apollo's triangle leg for underwater transportation and can be used to shred opponents.
28. Hand- A robotic arm on Apollo's leg used similarly like the Magic Hand and Winch.
29. Schop- a shoveling tool on Apollo's circle arm used for digging trenches or into deeper ground.
30. N Magnet (Not magphone)- Used on Apollo's circle arm to magnetize metal and to shoot electromagnetic beams at the opponent to stun or magnetize them in place. VERY unstable.
31. S Magnet (Not magphone)- Used on Apollo's square arm to magnetize metal and to shoot electromagnetic beams at the opponent to stun or magnetize them in place. VERY unstable.
32. Freeze- Attached on Apollo's cross leg, it is used to freeze hostiles.
33. Claw- Used on Apollo's circle arm to slash or slice'n'dice enemies.
34. Board- A board on Apollo's triangle leg used to travel on smooth diagonal surfaces.
35. GiantFoot- used on Apollo's cross leg to create a solid holographic projection of the boot itself to crush and flatten opponents through extreme gravity and pressure.
36. Aero- a module attached on Apollo's triangle leg used to collect air (if in space, it converts cosmic energy into air) and pressurize it to push enemies back should Apollo be in a tight spot.
37. Gyro- A helicopter blade on Apollo's square arm used for flight, though it is also used to gib and literally and violently smear an opponent all over the place.
38. Net- attached on Apollo's cross leg used to capture and trap things with a holographic net.
39. Stamper- a stamp-like device on Apollo's triangle leg used to create 2D mines and can be remotely detonated at will as a surprise attack.
40. Fusion- a powerful switch (circle slot) used to initiate a States Change. See below for more details.41. Nightmare- a black glove-like module on Apollo's circle arm that can cause opponents to fall in a horrible trance and experience nightmares of any kind. Only works for 30 seconds.Removed.
42. Dream- a white glove-like module on Apollo's square arm that can cause opponents to fall in a peaceful trance and experience dreams of any kind. Only works for 30 seconds.
43. Silence- a loudspeaker-like module on Apollo's cross leg used to ironically silence and make everything quiet and inaudible within a 20 meter range.
44. Nuclear- attached on Apollo's triangle leg, resembling a bomb, it is used as a mini-total destruction tool. A barrier will form around Apollo while a mushroom cloud appears at the area Apollo targets and destroys everything in a 1 mile radius. Can only be used once every 96 hours.
45. Void- a black generator used on Apollo's circle arm to create mini-black holes and dark energy to paritally eat away or vaporize opponents or things. Can also be used as a warp gate to various destinations on Earth or in space. Extremely unstable and can pose a risk of damaging the Apollo driver.
46. Storage- attached on Apollo's square arm and shaped like a box, it used to store anything useful he needs.
47. Psychic- a robe-sleeve-like module on Apollo's circle arm that can grant him to use telekinesis and levitation of things and opponents.
48. Sand- a vacuum-like module on Apollo's cross leg that allows him to collect sand and form a whirlwind with it to disorient targets/opponents.
49. Replica- a computer-like device on Apollo's square arm that gives him the ability to create a clone of himself. A maximum of 8 clones can be made.
50. Pure Switch- a powerful switch (circle slot) used to initiate a States Change. See below for more details. Not yet achieved.
51. Archery- Grants Apollo a metallic bow on Apollo's circle arm which can shoot off cosmic energy arrows.
52. Stone- a rock-boulder-like module of Apollo's triangle that gives Apollo the ability to start a quake or manipulate the earth itself his needs.
53. Weather-gives Apollo a mini-screen-like module on Apollo's square arm that gives him the ability to generate tiny human-sized storms, clouds, and hurricanes.
54. Laser- gives Apollo a beam-cannon-like module on his cross leg that allows him to generate extremely hot laser beams.
55. Diguise- A watch-like module on Apollo's square arm that enables Apollo to imitate another person's (rider, sentai, kaijin, etc) appearance, though doesn't copy the abilities.
Abilities: Allows Apollo to have access to the switches, with a small hoverpack, and can survive in space.
Finisher(s): Apollo can push the lever to initiate a Limit Break of any of the switches displayed above. Combinations are possible like Rocket+Drill, Launcher+Psychic, Gyro+Nuclear, N Magnet+S Magnet, etc. - Form Name: Fusion States
Image/ Description: The one in the center/middle. (purple).
Motif: The distant stars and galaxy.
Color Scheme: Dark purple, yellow, and white.
Transformation: Apollo places the Fusion Switch in his circle slot (making it say 'FUSION'!) and spins the globe, activating the switch ('FUSION ON'). Purple sparks form and fuse with Apollo, changing him to Fusion States.
Fighting Style: Typical street-fighting with a weapon mixed with sloppy Jeet Kune Do.
Weapons: Other than his three other astroswitch slots on his belt, he also has his Fusion Barizun Sword, that allows him to utilize any circle-slot astroswitches' abilities into the sword to deal out massive damage. The Fusion Barizun Sword has two modes: rocket and sword, which can be changed by pulling or pushing the lever to open and close.
Abilities: Same as above, with improved armor and the further enhancing of his switches, making them twice as powerful.
Finisher(s): Limit Break combinations, but his main one is the Fusion Galaxy Finish, where Apollo inserts the Fusion Switch into his sword, making it announce 'LIMIT BREAK' and causing his weapon to glow in bright purple.. Apollo then proceeds to either warp the opponent to space and destroy him/her/it or charge right at him/her/it and make a stab. The Limit Break cannot be used in rocket mode. - Form Name: Pure States (hypothetical and has not yet been achieved)
Image/ Description: The one on the right (biege-yellow).
Motif: Solar frames, Sun, and space.
Color Scheme: Whitish-yellow and dark blue.
Transformation: Apollo places the Pure Switch in his circle slot (making it say 'PURE'!) and spins the globe, activating the switch ('PURE ON'). A bright white light forms and envelopes Apollo, changing him to Pure States once it clears.
Fighting Style: Typical street-fighting with a staff mixed with sloppy Jeet Kune Do.
Weapons: Other than the three slots on his belt, the Luminous Staff is the main weapon of Pure States. It is a long staff with a crescent blade at its top along with a astroswitch slot allowing it to be similarly used like the Barizun Sword. In addition to melee attacks, Apollo can also shoot bright beams of light at enemies.
Abilities: The physical embodiment of positive cosmic energy coming from all the bright stars in the universe (including the sun), this maxes out Apollo's full potential and strength tenfold. His astroswitches are now filled with infinite cosmic energy and will always be at their limit break status (save for nightmare and void switches, which are disabled once the Pure Switch is plugged into the driver. In addition, Apollo has the abilities to use any switches' abilities (save for the two mentioned before) without the need of placing them in the driver itself, all at force of will. The form however, will be weakened if used at nighttime, thus can only be at its peak during the day.
Finisher(s): Limit Break Combinations, but the main one is the Supernova Crush. He inserts the Pure Switch into the slot, and activating the Limit Break. Apollo can either warp the target to space and attack or simply hack and slash the opponent on Earth.
Other Equipment:
- The second Machine Massigler.
- Strange Switch - It is a mysterious switch-like item Gentaro had when he was child and ever since then, he feels that the switch is trying to "talk to him". It does nothing at all whether if the switch is pressed or not, other than giving off a very dim light. Gentaro alone is currently trying to find out what its purpose is, since the OSTO didn't take interest in it other than observing and not getting much info out of it.
- -
History
Gentaro and Sota had lost their parents when they was 3, with their grandfather Goro Kisaragi taking them in and raising them. Despite his slightly tragic past, he had always rather been interested in space itself. It all started at childhood when he was 5 where one night, he heard a voice in his head tell him something. He couldn't understand nor make out his words, so he looked outside and saw the stars align themselves in a straight line, followed by his hand glowing. when he checked, the glow had passed, but instead, there was a strange switch in his hand, which he has kept since then.
Gentaro initially slacked off at at school, but got his act together during high school at AGHS, passing with a degree in astronomy (even participating in a Jeet Kune Do club) and later going to a university when he was 17 before finally given a position in OSTO as a amateur researcher at 19. Prior, Sota, moved to America to get a job at NASA, having doubts about OSTO due to its mysterious, strange, and frantic research on cosmic energy. Gentaro did attempt to change his mind after after seeing Sota not bulging, he decided to leave him be and Sota was off to the US.
Gentaro was then selected for working on one of the OSTO's secret projects. He was chosen to work on, create, and test the Apollo Driver, a weaponized and offensive variant of the Fourze Driver; which was currently being tested by Aizuki Takahashi at the time. Being curious about a fellow tester, Gentaro was rather amazed by Takahasi's works and knowledge over the universe, understanding why he was chosen as well as him. Gentaro was later sent to the moon base, where he spent a few weeks trying out the Apollo system and using it, learning why it was created. Foundation X were using cosmic energy for evil and sinister purposes and they needed something to combat and halt their operations, and their answer was the two rider drivers OSTO created. Fourze was meant to explore while Apollo was meant to intercept, and it took a while for Gentaro to accept, not expecting to actually having to fight Foundation X and their Star Acolytes along with the Zodiarts. Gentaro's current mission is to stop any Foundation X missions that have something to do with space research and abuse of the Zodiarts situation, whether it's on Earth or in space.
Due to the fact that the astroswitches were intense weaponry than simple tools, only the first 40 switches were created, since they were just upgraded copies of Fourze's, the other 10 still being worked on. Fellow OSTO workers with Gentaro felt that creating switches 41-49 wasn't going to be too difficult, but the last switch 50 was going to prove to be near-impossible as it required energy coming directly from the stars and not anywhere else, which would be difficult considering that humans currently don't have to the technology to do so yet.
OOC Stuff
Anything Else: I dunno.
OOC Name: Virus
Name Color #FFFFFF
Number Of Stars Yellow
Color Of Stars 50. Jk. Four I guess.
Sample RP:
"How's it going?" one of the operators asked on the moon, while Gentaro, as Apollo, was checking out the remaining switches.
"So far, it's good." Apollo replied, checking his other switches. "Command, what do you have in mind?"
The operator answered. "All your switches are fine, save for your N and S Magnets. Would you care to try them again?"
"Roger." Apollo answered and plugged the two switches into his driver, before activating them, followed by the two magnet modules appearing on both of his arms.
"Signals and signs are still balanced." the operator answered. "Use them."
Apollo nodded and fired two beams, one red and one blue, into the empty space. At first nothing really happened, but his arms began to give off sparks and started to get closer. Damn, the pull was strong.
"Uh, Houston, we have a problem." Apollo warned and managed to barely pull them away before the modules fired on their own to the ground. "Gah!"
This sent Apollo floating up before landing back down softly. The operator asked in a concerned tone. "Kisaragi, are you okay?!"
Apollo shook his head to shake off the dust and dizziness. "I'm fine, but these two switches cannot be used. They are way too supercharged with cosmic energy."