Claudia, Joshua and the Wraaath
Mar 28, 2013 8:51:25 GMT -5
Post by Claudia, Josh and the Wraaath on Mar 28, 2013 8:51:25 GMT -5
The Basics
Name: Claudia Donovan
Age: 20
Sex: Female
Species: Human
Date Of Birth: January 2, 1993
Nationality: American
Hometown Santa Cruz, California
Occupation: Black Fang Special Agent, organizer of the Dark Lock Floors of the Warehouse
Alignment: Good
Theme Song:
Outer Stuff
Face Claim: Allison Scagliotti
Height: 5’ 4”
Weight Not a chance, buddy
Hair color: Red, with a streak of blue
Hair style: Chin length, slight bob
Eye color: Brown
Skin color: Caucasian
Posture: Relaxed, calm
Scars/ Tattoo’s/ Other markings: A tattoo of four swords on her chest, marking her as the Knight of the Wrath, and technological implants behind her ears and on the back of her neck.
Accessories: The RAM Dialer, on her person at all times
Clothes: Usually wears sneakers, jeans, t-shirts and occasionally denim jackets (emphasis on occasionally)
Anything Else?
Inner Stuff
Likes:
- Joshua
- Her work
- Fighting
- Artie
- Kakeru
Dislikes:
- Joshua (It’s a long story)
- Villainous peoples
- Perverts and (sexually) perverted activities (performed on her)
- Guys hitting on her or objectifying her
Strengths:
- A combination of the Wraaath and the implants have given her a mastery of quite literally every weapon in the history of man
- She is incredibly smart, with an IQ of 183. She’s a genius with technology and was actively involved in the design of the RAM armor, as well as the sole designer of the Wraaath Knight forms.
- She’s in incredible physical condition, and is actually quite attractive, as well as flexible.
Weaknesses:
- Has a bit of a tendency to tinker with nearby technology, and has broken things before. Of course, this doesn’t happen very often anymore, but it does happen.
- If someone objectifies her in any way or tries to hit on her, she has responded with violence in the past.
- She seems to be almost a magnet for some of the weirder Artifacts
- She seems to have the shittiest luck. Not all the time, mind you. Only at the worst possible times does her luck turn bad.
Goal(s):
- Live up to her destiny as the legendary Knight of the Wrath
- Do her job as RAM
Habits/ Quirks:
- She exercises or rubs her jaw often, as she wears the Gag when she’s working, which is the better part of a day, three days a week.
Relationships:
- Kakeru- Coworker, “secret” crush
- Joshua- “Older” brother
- Yaro, Fen, Kido- They live with her, and she calls upon their power as the legendary Knight of the Wrath
- Iramus- A Wraaath who refuses to work with Claudia because she’s a woman
- Artie- A father figure to her
- Byrne- Adoptive brother
Overview: Claudia is rowdy and sarcastic. She is entirely unafraid to fight if necessary, and is sarcastic almost to the point of cynicism. She hates being objectified, and will respond with violence if it happens. She’s strongly opposed to any kind of perverted activity, due to a bad experience in her misguided youth. She also has a crush on Kakeru that she likes to think is secret, but everyone knows about it; they just haven’t decided to tell Kakeru.
Hero Stuff
Name: Système de Rotation Arsenal Mécanique (Rotating Mechanical Arsenal System)
Type Of Hero: Kamen Rider
Henshin Device: The RAM Dialer, a similar phone to Kakeru’s ARMA Dialer, both in functionality and make, but is blue instead of red.
Henshin Sequence: She selects the “Change System” application and chooses a form, before saying, “Armure.” The voice code registers, and a blue rectangular hologram field forms behind her before passing forward, forming the base suit of the armor, a skintight suit that is insulated, bulletproof and chemical-proof and has a slot on the back of the waist for the Dialer. She slots the Dialer in and the armor forms as an IXA-style hologram in front of her, attaching to her body. When changing forms, she pulls out the Dialer and selects a new form, causing the hologram field to reappear and pass over her, phasing away the current form, while the new form appears in front of her as an IXA-style hologram and slides backward onto her, only exposing her in the base suit for less than a second.
Forms: Her armor operates generally for about 45 minutes on its own before forcibly untransforming to recharge. Her finishers and form changes generally use around 5 minutes worth of Enertron unless other effects are stated. She also has a voice-changer built in for giggles.
- Form Name: RAM Varie (Variable)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Green, Brown, Blue
Transformation: See above
Fighting Style: Very fast and agile, stays at range somewhat
Weapons: The Variable Buster, an energy cannon on her arm and a chainsaw on her leg.
Abilities: The chainsaw can cut through just about anything, and the energy cannon can fire a single shot or a continuous laser. She can also fly. (Just so I don’t have to type this 50 times; all of her forms can fly, unless otherwise specified)
Finisher(s): Combo Buster- Fires a powerful laser as she charges in and finishes by bisecting the enemy with the chainsaw.- Form Name: RAM Varie Evolve
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Green, Brown, Yellow, Black
Transformation: She summons the Evolve Blades, and they attach to her hips. This prompts more armor to phase into existence and attach to the proper places.
Fighting Style: She uses a very speed-focused style, focusing on killing her enemy quickly and efficiently.
Weapons: The Evolve Blades, twin swords made of Zannium with an edge one molecule wide, making them able to cut through anything, and a pair of automatic pistols with depleted uranium rounds, giving them incredible armor-piercing capabilities.
Abilities: She’s faster than Varie and has more armor. However, this consumes more Enertron, so she can’t use it for as long.
Finisher(s): Variable Buster- This attack changes every time she uses it, but it always ends with a charging crosswise cut.
- Form Name: RAM Varie Evolve
- Form Name: RAM Tueuse (Slayer)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Black, Blue, White
Transformation: See above
Fighting Style: She uses a middle to close range style, making equal use of everything available to her.
Weapons: The Slayer Rifle, a powerful chaingun with depleted uranium shells and a rate of fire of 600 rounds per minute, as well as a Zannium bayonet and sword.
Abilities: This is actually one of her more balanced forms, with a slight tilt toward offense. She’s pretty fast, and has good defense.
Finisher(s): Bayonet Burst- She charges in, stabs the target with the bayonet, then unloads at point-blank range, the bullets tearing straight through the target. - Form Name: RAM Troupier (Trooper)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Blue, Grey, Silver
Transformation: See above
Fighting Style: She stays in the air mostly, firing from a distance.
Weapons: The Trooper Rifles, a pair of rifles with depleted uranium bullets and scopes.
Abilities: The most notable ability of this form is the targeting system, which she never uses anyway. She’s a good enough shot to manage without the computer’s help, but she will enlist it’s aid if the shot is extraordinarily difficult.
Finisher(s): Trooper Tornado- She flies up, gets a bead on her target with both guns, and dives toward them, firing with both guns while spinning like a corkscrew. - Form Name: RAM Tornade (Tornado)
Image/ Description: Here
Motif: Robot, Weaponry, Whirlwind
Color Scheme: Black, Yellow, Blue, Silver
Transformation: See above
Fighting Style: She generally hovers just above the ground and goes for insane speeds
Weapons: The Tornado Saber, a thin blade made of Zannium that can cut through just about anything.
Abilities: This is one of her fastest forms, with a turbine mounted on the back specifically to increase her speed and giving the form its name.
Finisher(s): Whirlwind Cutter- A charging crosswise slash that breaks the sound barrier, causing a sonic boom right after the cut hits and often taking a large chunk of the victim’s body with it. - Form Name: RAM Tireur (Shooter)
Image/ Description: Here
Motif: Robot, Weaponry, Sniper
Color Scheme: Green, White, Silver, Yellow
Transformation: See above, with the shields phasing in after.
Fighting Style: She stays on the ground and takes out enemies from insane distances.
Weapons: The Longshot Cannon, a massive energy sniper rifle which can take out targets up to 20 miles in any direction.
Abilities: The defining feature of this form in the Longshot Cannon, with shields mounted on the back which are controlled by AI specifically for the purpose of defending her while she snipes. She can fire shots of varying power by allowing it to charge anywhere from 1 to 5 seconds.
Finisher(s): Trick Shot- A supercharged shot from the Longshot Cannon, the charging process taking around 15 seconds. - Form Name: RAM Tempete (Tempest)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Red, White, Black
Transformation: See above
Fighting Style: Very mobile, and often used for combat against large airborne enemies
Weapons: The Tempest Rain, an array of eight powerful cannons mounted on her upper back which she can angle in specific ways via neural uplink, as well as a Zannium knife
Abilities: This is her go-to form for aerial combat that requires lots of firepower.
Finisher(s): Tempest Storm- A continued barrage from the Rain, infusing Enertron into the shells for extra destructive power. - Form Name: RAM Rafale (Flurry)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: White, Red, Black
Transformation: See above, with the Rafale Blazer phasing in separately.
Fighting Style: Moves very quickly, using every function of the Blazer equally
Weapons: The Rafale Blazer, a powerful weapon that is long-range laser cannon and a stabbing weapon with four Zannium blades mounted around the barrel.
Abilities: The main abilities of this form lie with the Blazer, but she is very mobile and somewhat lightly armored.
Finisher(s): Blaze Break- She charges in and impales the target before firing a continuous laser blast through them. - Form Name: RAM Reine (Queen)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: White, Gold, Red
Transformation: See above
Fighting Style: Extreme close range with extreme speed and acrobatics
Weapons: The Reine Enforcers, a pair of Zannium swords.
Abilities: She can move at incredible speeds, and the Enforcers can cut through almost anything.
Finisher(s): Queen’s Execution- A high-speed combo often ending with a beheading. - Form Name: RAM Ordre (Order)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Green, Orange, Silver
Transformation: See above
Fighting Style: Mid to close range, lots of strafing and shooting
Weapons: The Order Justicars, a pair of assault rifles firing depleted uranium shells. She also has a missile pod on her shoulder.
Abilities: This is another balanced form, with a specialty toward range and some more armor.
Finisher(s): Order in the Court- She leaps into the air and fires down at her opponent, before landing and crushing them to death. - Form Name: RAM Orbitaire (Orbital)
Image/ Description: Here
Motif: Robot, Weaponry, Flight, Orbit
Color Scheme: Black, Maroon
Transformation: See above
Fighting Style: Completely airborne, lots of speed, extreme close range
Weapons: The Orbital Sabers, a pair of arm-mounted Zannium swords, as well as the Orbital Striker, a rail-cannon designed to work in a zero-G environment
Abilities: This form is her only form capable of breaching the atmosphere, and operating in a zero-G environment with any sort of efficiency.
Finisher(s): Reentry- Not so much a finisher as personal protection, she uses her opponent as a shield to guard herself against the forces of reentry, often incinerating them in the process. - Form Name: RAM Orage (Storm)
Image/ Description: Here
Motif: Robot, Weaponry, Storm
Color Scheme: Blue, Red, White, Yellow
Transformation: See above
Fighting Style: A healthy (or unhealthy, depending on perspective) mix of speed and offense, dodging over blocking
Weapons: The Orage Windmill, a large shuriken, and a large number of smaller versions of the Windmill. She also has the Orage Cutters, a pair of beam sabres, the Orage Snipers, a pair of beam rifles, and the Orage Launcher, a powerful beam cannon.
Abilities: A very capable aerial form, one of her most armored aerial forms as well.
Finisher(s): Orage Thunder- She launches a flurry of charged shurikens at her opponent, wearing them down before overcharging the Windmill itself and hurling it, usually killing or severely damaging her opponent. If this doesn't finish them, she unloads with both Snipers. - Form Name: RAM Minuit (Midnight)
Image/ Description: Here
Motif: Robot, Weaponry, Night
Color Scheme: Black, Dark blue
Transformation: See above
Fighting Style: Unarmed, focused on speed
Weapons: None
Abilities: One of only two unarmed forms, this form is the faster of the two, but has less armor.
Finisher(s): Free Fight- A barrage of high-speed punches aimed at the target’s head and upper torso, infusing Enertron into the punches to add power. - Form Name: RAM Militaire (Military)
Image/ Description: Here
Motif: Robot, Weaponry, Soldier
Color Scheme: Green, Orange
Transformation: See above
Fighting Style: Very duck-and-cover, heavy use of the shield.
Weapons: The Soldier Dualer, a dual-barreled machine gun firing depleted uranium, as well as the Soldier Howitzer, a cannon mounted to her upper back, and the Soldier Wall, a Zannium shield
Abilities: A nice, balanced form, with a focus on movement and firepower.
Finisher(s): Soldier Shelling- A number of Enertron-infused shells from the Howitzer followed by a barrage of machine-gun fire from point-blank range and concluding with further Enertron-infused shelling.- Form Name: RAM Amelioree Militaire (Improved Military)
Image/ Description: Here
Motif: Robot, Weaponry, Soldier
Color Scheme: Green, Orange, White
Transformation: She merely issues the voice command “Improve!” This armor phases into existence and attaches.
Fighting Style: More straightforward
Weapons: The Soldier Dualer and Howitzer, which now has a missile battery, as well as an energy knife.
Abilities: Faster, more armored, more firepower. It burns out after about 10 minutes, though.
Finisher(s): Soldier Salute- She salutes with the Dualer, right before firing the entire contents of the missile battery, infusing Enertron into the missiles to add destructive power. If that doesn’t work, she jams the barrel of the Howitzer into the target’s chest and finishes them that way.
- Form Name: RAM Amelioree Militaire (Improved Military)
- Form Name: RAM Marteau (Hammer)
Image/ Description: Here
Motif: Robot, Weaponry, Hammer
Color Scheme: Green, White, Black
Transformation: See above, with the Marteau Smasher phasing in separately.
Fighting Style: Mid to close range, alternating between the artillery on her shoulder and her hammer.
Weapons: The Marteau Smasher, a massive hammer with a concussion amplifier on the head, increasing the strength of the blows, as well as a pair of cannons in the case on her shoulder.
Abilities: She is somewhat slower in this form, the most notable feature being it’s (rather odd) choice to be wielding a hammer.
Finisher(s): Artillery Breaker- She breaks any residual armor with a barrage from the cannons on her shoulder, then leaps into the air and finishes with a powerful downward strike from the hammer.- Form Name: RAM Marteau Avalanche
Image/ Description: Here
Motif: Robot, Weaponry, Hammer, Snow
Color Scheme: White, Grey, Red
Transformation: She throws the Marteau Smasher into the air and calls out the Avalanche Smasher. The hologram field phases away with Marteau Smasher and phases in the Avalanche Smasher directly into her hand, the extra armor phasing in immediately afterwards.
Fighting Style: More speed-focused, and at a closer range
Weapons: The Avalanche Smasher, a stronger version of the Marteau Smasher.
Abilities: This form combines speed and power, making it one of her strongest forms. However, this form often overtaxes the armor, so if she can only use it for 15 minutes.
Finisher(s): Avalanche Breaker- A charging, spinning hammer strike from the Avalanche Smasher.
- Form Name: RAM Marteau Avalanche
- Form Name: RAM Marcheur (Walker)
Image/ Description: Here
Motif: Robot, Weaponry, Walking
Color Scheme: Brown, Yellow
Transformation: See above, except with this one, the legs phase in separately. She kneels in the apparatus and it locks around her legs, connecting to the neural uplink.
Fighting Style: She uses a stationary style revolving around the principle of never enuff dakka.
Weapons: A pair of cannons on her shoulders and a powerful energy cannon on her right arm.
Abilities: The four legs, an apparatus she kneels inside of, allows her movement over just about any terrain in existence, in addition to up walls and along ceilings.
Finisher(s): Dakka Barrage- A huge barrage of Enertron-infused shots that often completely vaporize the enemy. - Form Name: RAM L’Insertion Rapide (Fast Insertion)
Image/ Description: Here
Motif: Robot, Weaponry, Speed
Color Scheme: Dark blue, Red, White
Transformation: See above
Fighting Style: The Lightningest of the Bruisers
Weapons: The Rapide Gunners, a pair of automatic pistols, and the Rapide Slicers, a pair of thin Zannium knives
Abilities: This form is among her faster, but also among her least protected, with almost no armor.
Finisher(s): Rapide Rapide- A super-fast combo, with her moving so fast she leaves afterimages when she attacks. - Form Name: RAM L’Archere (Archer)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Black, Red, Violet
Transformation: See above
Fighting Style: Mid to long range, mostly midair
Weapons: The Archer Rifle, a powerful long-range energy rifle, and a pair of energy swords
Abilities: The Archer Rifle is her main ability, being able to fire from a good long range and pierce most armors
Finisher(s): Archer Bladestorm- A more unorthodox finisher, she sticks one of the energy blades into the barrel of the Archer Rifle and fires, propelling the blade through the target. - Form Name: RAM Heros (Hero)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Black, White, Gold
Transformation: See above
Fighting Style: All-purpose, adapts to almost any situation.
Weapons: The Heros Rifle, a sniper rifle. The Heros Defender, an assault rifle which can extend a energy blade from the port beneath the barrel. The Heros Wall, a Zannium shield with a sharp edge that she can launch on a cord.
Abilities: This is her most versatile form, having a weapon for almost every situation and being a perfect balance of speed and defense. She often uses this as a base form.
Finisher(s): Heros Combo- She breaks any residual armor with the Rifle, then charges in, initiating a high-speed combo, eviscerating the target. - Form Name: RAM Vitesse (Speed)
Image/ Description: Here
Motif: Robot, Weaponry, Woman, Speed
Color Scheme: Yellow, White
Transformation: See above
Fighting Style: Speed combined with dakka
Weapons: The Speed Chainers, a pair of chainguns mounted on her arms. She can drop them and instead wield the Speed Sniper, a fully automatic sniper rifle.
Abilities: Her fastest, yet least armored form, she compensates by having chainguns mounted to her arms. They do slow her down slightly, and she will drop them if she wants more speed. By dropping the Chainers, she can actually break the sound barrier in movement. She has special dampers on her shoulders which enable her to safely stop cold after breaking the sound barrier.
Finisher(s): Sonic Boom Barrage- Opens up with a salvo from the Sniper, then drops that, charges in, breaking the sound barrier and disorienting her opponent with the sonic boom, and grabbing the Chainers, jamming both into the abdomen of the target and opening fire. - Form Name: RAM Grande Armure (Great Armor)
Image/ Description: Here
Motif: Robot, Weaponry, Tank
Color Scheme: White, Grey, Black
Transformation: See above
Fighting Style: Never enuff dakka.
Weapons: The huge amount of cannons she has mounted to her body.
Abilities: Her only form without flight capability, this is traded in for nearly impenetrable armor, gigantic cannons and THE ABILITY TO TRANSFORM INTO A GODDAMN TANK. She usually uses this form against supersized enemies, but can only use it for about 15 minutes, since it drains such a gargantuan amount of Enertron.
Finisher(s): Tank Buster- She turns into Tank Mode and fires a barrage of Enertron-infused shells, taking out quite literally anything that could stand in her way. - Form Name: RAM Femme
Image/ Description: Here
Motif: Robot, Weaponry, Woman
Color Scheme: Blue, White, Yellow
Transformation: See above
Fighting Style: A balanced style, equal defense and offense
Weapons: The Femme Blazer and Blocker, a sword/gun combo weapon and a Zannium shield
Abilities: Very agile and mobile, the lesser protection made up for by the Blocker and the Blazer providing pretty good offensive power.
Finisher(s): Femme Finale- A shield bash, followed by either a supercharged point-blank shot or slash.- Form Name: RAM Femme Fatale
Image/ Description: Here
Motif: Robot, Weaponry, Woman
Color Scheme: White, Blue, Black, Green
Transformation: She calls in the Fatalers, and the necessary extra parts phase in and out of existence.
Fighting Style: She uses an acrobatic style, flipping and dodging around attacks.
Weapons: The Fatalers, a pair of four-barrel Gatling guns with energy blades mounted on the back.
Abilities: The Fatalers are her most versatile weapons, being both guns and swords, so she likes this form a lot.
Finisher(s): Fatale Finale- She charges in, unloading on the target, before initiating a super-fast slash combo with the energy blades.
- Form Name: RAM Femme Fatale
- Form Name: RAM Faucheuse (Reaper)
Image/ Description: Here
Motif: Robot, Weaponry, Grim Reaper, Scythe
Color Scheme: Blue, White, Grey
Transformation: See above
Fighting Style: Speed and acrobatics
Weapons: The Faucheuse Harvester, a massive energy scythe which turn into a spear and a sword.
Abilities: One of her faster forms, the light armor makes it also quite acrobatic. The Harvester is also a rather versatile weapon, making this a very good close-combat form.
Finisher(s): Harvesting Time- She charges in with the Harvester in Scythe mode and plunges the blade into the abdomen of her target, leaving it there for a moment before ripping it out. - Form Name: RAM Fantome (Phantom)
Image/ Description:Here
Motif: Robot, Weaponry, Artillery
Color Scheme: Black, Grey
Transformation: See above
Fighting Style: She mainly stays stationary, locking in and firing with the artillery
Weapons: The Phantom Artillery, a collective term for the cannons and missile pods mounted on her shoulders. She also has a Zannium combat knife for extreme situations.
Abilities: There are braces on the legs which can lock into place, keeping the recoil from knocking Claudia off-balance.
Finisher(s): Phantom Barrage- Claudia locks into place, vaporizing her target with continuous shells and missiles.- Form Name: RAM Fantome Armed
Image/ Description: Here
Motif: Robot, Weaponry, Artillery
Color Scheme: Black, Grey
Transformation: She calls in the Phantom Armory, and it phases in around her, as she grabs the necessary pieces and the others attach.
Fighting Style: Completely stationary, blows the enemy away
Weapons: The Phantom Armory, essentially the Artillery but she now has two huge cannons that she’s holding, two on her shoulders and a shield.
Abilities: She has lost nearly all of the mobility of Fantome, but has gained incredible firepower in exchange.
Finisher(s): Phantom Demolition- A powered up version of the Phantom Barrage. - Form Name: RAM Fantome Armored
Image/ Description: Here
Motif: Robot, Weaponry, Artillery, Armor
Color Scheme: Black, Grey
Transformation: She calls in the Phantom Armor and it materializes around her, attaching in the correct places.
Fighting Style: Mostly stationary, using the various weapons built into the armor
Weapons: The Phantom Armor, four cannon/missile pods mounted on her shoulders and a pair of powerful artillery cannons on her shoulders.
Abilities: She is now very resilient, able to withstand many attacks. This is one of her most armored forms.
Finisher(s): Phantom Buster- Often immediately following a badass moment of marching right through enemy fire, she opens fire from point-blank with the artillery.
- Form Name: RAM Fantome Armed
- Form Name: RAM Fantasme (Fantasy)
Image/ Description: Here
Motif: TBA
Color Scheme:
Transformation:
Fighting Style:
Weapons:
Abilities:
Finisher(s): - Form Name: RAM Diva
Image/ Description: Here
Motif: Robot, Weaponry, Woman
Color Scheme: White, Blue, Green, Black
Transformation: See above, with the Array phasing in only if she calls on it.
Fighting Style: She uses a speed style, moving in a flash and winning via Death of a Thousand Cuts, only calling in the Array if she absolutely needs it.
Weapons: The Diva Gunners, a pair of machine guns firing depleted uranium shells, and the Diva Array, a massive cannon array which attaches to her back.
Abilities: She is incredibly fast without the Array, and the Gunners can take out most enemies. She only really uses the Array if she encounters an enemy she really can’t defeat with the Gunners.
Finisher(s): Diva Barrage- A massive wall of gunfire from both the Gunners and Array, usually fired while she’s in the air. - Form Name: RAM Detruire (Destroy)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Dark blue, Silver, Red
Transformation: see above
Fighting Style: Usually in tandem with the Gremlin Unit.
Weapons: The Buster Cannon, a cannon mounted on her arm.
Abilities: This form is weak on its own, but it’s most notable ability is its partner, the Gremlin Unit. This little guy has powerful cannon for a head, and moves as RAM commands it to.
Finisher(s): Buster Barrage- She suddenly summons an extra Buster Cannon and two shoulder mounted cannons (see last pic in folder above) and opens fire. This often overtaxes this form and forces her out back to the base undersuit.- Form Name: RAM Detruire Combination
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Black, Grey, Yellow
Transformation: Formed by combining with the Gremlin Unit. It transforms into the Gremlin Cannon and attaches to her arm, before the extra cannons and armor phase in and attach.
Fighting Style: Never enuff dakka.
Weapons: The Gremlin Cannon, a powerful cannon, as well as two extra shoulder-mounted cannons.
Abilities: More resilient than Detruire and can support more guns, as it can draw upon the Enertron supply of the Gremlin Unit.
Finisher(s): Gremlin Barrage- A powerful barrage from the various cannons mounted on her person.
- Form Name: RAM Detruire Combination
- Form Name: RAM Delit Defensif (Defensive Offensive)
Image/ Description: Here
Motif: Robot, Weaponry, Shields
Color Scheme: Green, White, Yellow, Blue
Transformation: See above, with the Variable Panels phasing in separately and attaching.
Fighting Style: Offense is the best defense. She makes great use of the Panels, blocking as many attacks as she can while firing.
Weapons: A rail-rifle, a railgun compressed to the size of a rifle. Has incredible armor-piercing capability.
Abilities: The most notable feature of this form is the Variable Panels, 10 Zannium panels which she controls with the neural uplink, positioning them in any number of ways to block attacks while she fires away with the rail-rifle. One of her favorite forms, because of how versatile it is.
Finisher(s): Panel Cannon- Arranges the Panels in a tube around the rail-rifle’s barrel, and charges them with Enertron before firing. The charged Panels supercharge the shell and accelerate it to even higher speeds than it would be just coming out of the rifle, and the shell often explodes on impact.- Form Name: RAM Ange Defensif (Defensive Angel)
Image/ Description: Here
Motif: Robot, Weaponry, Angel, Defense
Color Scheme: White, Red, Pink
Transformation: She charges Enertron into the Panels and arranges them to be like wings before they attach and change into the Wing Panels. Her rail-rifle changes into the Cupid Rifle, and her armor goes through the necessary color changes to assume this form.
Fighting Style: An aerial version of Delit Defensif’s style, using the Wing Panels to great effect
Weapons: The Cupid Rifle, a double-barreled laser rifle.
Abilities: The Wing Panels are actually purely meant for defense, as the suit itself doesn’t need help flying. They are, however, stronger than the Variable Panels, able to withstand more or stronger attacks, if less versatile due to being attached to her shoulders.
Finisher(s): Angel’s Arrow- She flies up, positioning herself between her opponent and the sun, blinding her opponent. This gives her the time she needs to charge the Cupid Rifle, firing a single, powerful shot that pierces any armor.
- Form Name: RAM Ange Defensif (Defensive Angel)
- Form Name: RAM Coup (Blow)
Image/ Description: Here
Motif: Robot, Weaponry, Heavy
Color Scheme: Orange, Grey, Purple
Transformation: See above
Fighting Style: Slow, but powerful. Mid to close range.
Weapons: The Coup Cannon, a insanely powerful energy cannon
Abilities: She is rather heavily armored and has her strength increased to an incredible degree. However, the Coup Cannon requires around a minute to two minutes recharging between shots. This form can only be used for about 20 minutes.
Finisher(s): Contact Breaker- She jams the Coup Cannon into the target’s chest and fires a powerful charged blast, requiring about 4 minutes to charge, obliterating her opponent. - Form Name: RAM Combattre (Fight)
Image/ Description: Here
Motif: Robot, Weaponry, Fighter
Color Scheme: Brown
Transformation: See above
Fighting Style: Lots of strafing, mid to long range
Weapons: The Combateer, a tank cannon mounted on her shoulder, as well as a Zannium combat knife.
Abilities: She has tank treads mounted at the ankles, which she can use to move without actually walking.
Finisher(s): Strafe Cannon- A continued barrage while she strafes around the target. - Form Name: RAM Canon (Cannon)
Image/ Description: Here
Motif: Robot, Weaponry, Cannon
Color Scheme: Green, White, Orange, Black
Transformation: See above
Fighting Style: She generally floats in the air and rains death upon her enemies.
Weapons: The Canon Laser and Sheller, a laser cannon and actual cannon mounted on the backs of her shoulders. They slide into place on her forearms for use. She can combine the two into the Canon Ender. She also has missile pods on her shoulders.
Abilities: Her main abilities lie in her weaponry for this form.
Finisher(s): Canon Blast- A single charged shot from the Canon Ender, combined with the complete contents of both missile pods.- Form Name: RAM Canon Arme (Cannon Weapon)
Image/ Description: Here
Motif: Robot, Weaponry, Cannon
Color Scheme: Green, Silver, Orange, White
Transformation: She calls upon the Canon Destroyers, and they attach to her shoulders, prompting extra armor to phase into place.
Fighting Style: Same as Canon.
Weapons: The Canon Laser, Sheller and Ender, as well as the Canon Destroyers, a pair of shoulder-mounted cannons, the missile pods and a Zannium sword for extreme situations.
Abilities: She’s more resilient than Canon, and has more firepower. However, this burns the armor out faster.
Finisher(s): Canon Armageddon- A number of shots from the Canon Ender and all of her other weapons in a single attack. She can use this attack to wipe out a small city if she wanted to. - Form Name: RAM Canon Vert (Green Cannon)
Image/ Description: Here
Motif: Robot, Weaponry, Cannon
Color Scheme: Green, Orange, White
Transformation: She summons the Vert Busters and grabs them once they phase into existence in midair, prompting more armor to phase into place.
Fighting Style: Same as Canon and Canon Arme
Weapons: The Canon Laser and Sheller, which are now shoulder-mounted, and the Vert Busters, a pair of assault rifles which can combine into the Vert Ender, a powerful machine gun turret. She also has two more missile pods.
Abilities: This form is the most armed and armored of the Canon forms.
Finisher(s): Vert Ragnarok- She fires everything she has at an enemy, infusing some Enertron for good measure. - Form Name: RAM Dame Canon (Lady Cannon)
Image/ Description: Here
Motif: Robot, Weaponry, Woman, Cannon
Color Scheme: Cream
Transformation: This one is actually summoned more similarly to an entirely new form.
Fighting Style: Speed combined with pure, unrelenting firepower
Weapons: The Dame Cannons, a pair of cannons mounted on her shoulder. If things get really bad, she can summon the Dame Chainers, a pair of chainguns almost identical to the Speed Chainers that Vitesse uses.
Abilities: One of the less armored Canon forms, also the most mobile.
Finisher(s): Dame Apocalypse- She opens fire with the Cannons from midair before diving in and delivering the finish at point-blank range with the Chainers.
- Form Name: RAM Canon Arme (Cannon Weapon)
- Form Name: RAM Briseur Closed (Breaker)
Image/ Description: Here
Motif: Robot, Weaponry
Color Scheme: Black, Yellow
Transformation: See above
Fighting Style: Extreme close-range, power style
Weapons: The Breaker Arm, a powerful fist which can deliver almost 6 tons of force with a single punch, with an energy sword mounted on it as a backup measure. The Breaker Magnizer, a pair of magnetized rails on her other arm which can draw any sort of metal object towards her and fire it like a railgun.
Abilities: This form is actually among her most powerful, discounting Grande Armure and the Wraaath forms. However, the power is actually great enough that Claudia could harm herself, so there’s a limiter installed to prevent injury.
Finisher(s): Breaker Crash- She punches her opponent several times with the Breaker Arm, before launching them into the atmosphere using the Magnizer. If there’s nothing to magnetize, she merely uppercuts them into the sky.- Form Name: RAM Briseur Burst
Image/ Description: Here
Motif: Robot, Weaponry, Power
Color Scheme: Black, Orange
Transformation: She disables the limiter via the voice-command “Limiter Open!” The armor shifts and transforms into this form.
Fighting Style: Pure, insane speed and power
Weapons: The Breaker Arm, which is now able to deliver twice as much force with a punch and can grasp things and crush them, delivering a crushing force of 10 tons. The Magnizer is also more powerful.
Abilities: This form can only be used for about 7 minutes due to the incredible drain on Enertron and the possibility of self-harm. However, it’s easily her most powerful form.
Finisher(s): Breaker Assault- She beats the ever-loving crap out of her opponent before hyper-charging the Breaker Arm to cause it to explode on the final impact. This finisher overtaxes the armor and forces her back to the base bodysuit.
- Form Name: RAM Briseur Burst
- Form Name: RAM Bourrasque (Squall)
Image/ Description: Here
Motif: Robot, Weaponry, Dakka
Color Scheme: Brown, White
Transformation: See above
Fighting Style: More dakka 4 lyfe
Weapons: The Squall Array, a massive array of just about any kind of gun you can imagine
Abilities: She has tank-treads on her ankles in this form, using them to move since she can’t exactly walk all that easily with GUNS MOUNTED ON HER GODDAMN LEGS. She can only use this form for about 15 minutes.
Finisher(s): Squall Hurricane- She hypercharges the Squall Array, causing the ammunition to make small explosions on impact. - Form Name: RAM Blindé (Tank)
Image/ Description: Here
Motif: Robot, Weaponry, Tank
Color Scheme: Grey
Transformation: See above
Fighting Style: Completely stationary, mostly defensive
Weapons: The Sisters, a pair of tank guns mounted on her upper back, and the Brothers, a pair of Zannium shields mounted on her arms.
Abilities: She has braces she can use to lock her legs in place, and mostly uses this form for point defense, staying in place and defending herself while firing.
Finisher(s): Sibling Barrage- A protracted shelling from the Sisters, often started by a disorienting shield rush from one of the Brothers. - Form Name: RAM Bagarreur (Fighting)
Image/ Description: Here
Motif: Robot, Weaponry, Close combat
Color Scheme: White, Gold, Black
Transformation: See above
Fighting Style: Unarmed, focused on disabling
Weapons: None, surprisingly
Abilities: The other of her two unarmed form, it’s the more armored of the two. It has servos in the arms which allow them to move at accelerated speeds and punch with more strength.
Finisher(s): Power Fight- A single, powerful punch aimed at the target’s head, often punching directly through. - Form Name: RAM Artillerie (Artillery)
Image/ Description: Here
Motif: Robot, Weaponry, Artillery
Color Scheme: Green, Red, White
Transformation: See above
Fighting Style: Long range, focused on destruction from a distance
Weapons: The Variable Cannon, a handle which can form into a long-range sniper cannon, a double-barreled rapid-fire cannon and an assault rifle. She also has a Gatling gun mounted on her arm and cannons on her shoulders.
Abilities: This form is less armored, but very powerful in ranged combat.
Finisher(s): Shelling Death- A protracted barrage from everything she has. This attack often not only destroys the enemy, but everything within about a 200 meter radius.- Form Name: RAM Artillerie Lourde (Heavy Artillery)
Image/ Description: Here
Motif: Robot, Weaponry, Artillery
Color Scheme: Green, Red, White
Transformation: She calls out the various add-ons and they phase into existence before attaching
Fighting Style: Much the same as Artillerie, but closer to the target
Weapons: The Variable Cannon as well as a missile pod with surface-to-air and surface-to-surface missiles
Abilities: More armor and more powerful weaponry.
Finisher(s): Shelling Blitzkrieg- Like Shelling Death, but with missiles added in.
- Form Name: RAM Artillerie Lourde (Heavy Artillery)
- Form Name: RAM Agresser (Attack)
Image/ Description: Here
Motif: Robot, Weaponry, Sword
Color Scheme: Blue, Silver
Transformation: See above
Fighting Style: Close-range with the Agressword
Weapons: The Agressword, an energy sword, and the Agresshield, a Zannium shield.
Abilities: Armored, mobile, yet meant for close combat.
Finisher(s): Aggravated Assault- A brutal combo with the Agressword, involving limb-severing and a beheading at the end.- Form Name: RAM Agresser Combat
Image/ Description: Here
Motif: Robot, Weaponry, Guns
Color Scheme: Blue, Silver
Transformation: She summons the Combat Arsenal, prompting the Arsenal and the various extra pieces of armor to phase in and attach
Fighting Style: Mostly stationary, mid to long range, good amount of mobility
Weapons: The Combat Arsenal, consisting of a powerful assault rifle, a double-bladed arm-mounted energy sword, and a shoulder-mounted Gatling cannon and energy cannon.
Abilities: This form is all about firepower, with extra armor specifically for defense against counterattack
Finisher(s): Combat Demolition- She opens fire with everything while she walks toward the target, before jamming a fist into their gut and activating the sword. - Form Name: RAM Agresser Missile
Image/ Description: Here
Motif: Robot, Weaponry, Missile
Color Scheme: Blue, Silver, Red
Transformation: She summons the Agress Battery, and they attach to her shoulders, prompting the other pieces of armor to phase in and attach.
Fighting Style: Mobile, alternating between aerial and ground combat.
Weapons: The Agress Battery, a pair of self-reloading missile batteries firing heat-seeking and radar-guided missiles, as well as an assault rifle and a pair of energy swords.
Abilities: Most effective against heavily armored foes
Finisher(s): Aggressive End- She impales her foe on both energy swords, then leaps back and unloads on them with missiles, often obliterating them entirely.
- Form Name: RAM Agresser Combat
- Form Name: RAM Aerien (Aerial)
Image/ Description: Here
Motif: Robot, Weaponry, Flight
Color Scheme: Blue, Grey, White
Transformation: See above
Fighting Style: Completely aerial, very powerful
Weapons: The Aerial Chainer, a chaingun firing depleted uranium rounds. She also has two missiles mounted on her left arm.
Abilities: The missiles can be used both against land and air targets, and this is her most agile form in the air, being specifically built for flight and all.
Finisher(s): Aerial Bomber- She dives in, firing the Chainer the whole way in, before ramming both missiles into her opponent’s gut and flying away while they detonate. - Form Name: RAM Abeille (Bee)
Image/ Description: Here
Motif: Robot, Weaponry, Bee
Color Scheme: Yellow, Black, Grey, Green, Pink
Transformation: See above, with the stinger phasing in separately and attaching on its own
Fighting Style: Very fast and acrobatic, without much actual fighting
Weapons: The Stinger Pistol, a pistol firing depleted uranium bullets which can extend energy blades from it.
Abilities: The “stinger” is actually a backup store of Enertron, and she can transfer the Enertron into the “wings” and detach them before plugging them into various things, making this essentially a support form, combined with the weak combat ability and light armor.
Finisher(s): Bee Break- She charges, stabbing the target in the chest with the swords before unloading at point-blank range with the Stinger Pistol. - Form Name: RAM Wraaath Knight
Image/ Description: This form can have any of four incarnations, depending on which Wraaath Claudia calls to her side. Those are listed below.
Transformation: She pulls out the Dialer, causing her to revert to the base undersuit, and types in a special code, summoning a white hologram field. She calls a Wraaath, and they run through the hologram, changing its color to correspond with the Wraaath before changing into Weapon Form and flying into Claudia’s hand. The hologram field passes over her and the specific armor suit forms as an IXA-style hologram before sliding backward onto her body.- Form Name: Knight Yaro
Image/ Description: Here
Motif: Electricity, Water, Knight
Color Scheme: Red, Gold, Black, Purple
Transformation: See above, with Yaro running through and the hologram field turning blue and yellow.
Fighting Style: She uses a quick style, making good use of the elemental powers.
Weapons: Yaro, and 12 blades in pairs of two on the inside of her cape.
Abilities: She can control electricity and water, and she can launch the pair blades from the inside of her cape on cords that she can manipulate.
Finisher(s): Ride the Storm- She charges her paired blades with electricity before impaling her opponent with all 12, transferring the energy and frying them to a crisp. - Form Name: Knight Fen
Image/ Description: Here
Motif: Earth, Gravity, Knight
Color Scheme: White, Green, Red
Transformation: See above, with Fen running through and turning the hologram field red and white
Fighting Style: Very powerful, lots of strength behind her swings
Weapons: Fen
Abilities: She can control earth and gravity
Finisher(s): Gravity Cut- She slashes, increasing the gravity force on Fen by a unholy fuckton, and chopping right through - Form Name: Knight Kido
Image/ Description: Here
Motif: Wind, Light, Knight
Color Scheme: White, Gold, Red
Transformation: See above, with Kido running through and the hologram turning white and gold.
Fighting Style: Very graceful, attacks flow beautifully
Weapons: Kido
Abilities: She can control wind and light, and summon a whole host of weapons in addition to the Wraaath Sword.
Finisher(s): Angel Storm- She charges Kido with a combination of light and Enertron, and slashes, transferring the energy into her opponent and causing them to explode. - Form Name: Knight Iramus
Image/ Description: TBA
Motif:
Color Scheme:
Transformation:
Fighting Style:
Weapons:
Abilities:
Finisher(s):
Other Equipment:- A variety of weapons she likes to practice with in private.
- A variety of technological projects she’s been working on, including a supersized version of the Tesla she’s calling the Tesla Rifle. She keeps one for personal use when untransformed.
- A Farnsworth, for communicating.
- Bettie Page’s Ball Gag, a simple red ball gag. It’s able to protect her from the weirder Artifacts contained in the Dark Lock Floors.
History
Claudia was raised mostly by Joshua, since their parents both died in a freak car accident when she was 5. She grew very attached to her brother, and she was only 10 when he vanished. He had been experimenting with an Artifact called Rheticus’s Compass, which served as a focal point for human teleportation. He was persuaded by one Arthur Nightroad to pursue this experiment, and she watched him vanish into thin air. She went into the foster care system for a year, and was inches from becoming a juvenile delinquent when Artie adopted her. She lived with Artie, becoming quite attached to him. But she still blamed Artie for the fact that Joshua was gone. So, when she hit puberty, she hit a super-rebellious period.
She experimented with EVERYTHING. Drugs, sex, juvenile crimes, you name it, she did it. She actually almost suffocated once during her foray into bondage, thus leading to her dislike of perversion. When she was 15, she saw Joshua. But he was distant, fading, as if he were trying to communicate. She began to try and find a way to bring him back, but refused to get Artie’s help. This led to her developing her expertise with technology. She eventually forcibly enlisted Artie’s aid, finally finding out the puzzle that was Rheticus’s Compass and successfully bringing Joshua back to the material realm.
Once Joshua returned, she sort of lost her focus, since despite the relatively short time she had spent finding him and finding out a way to bring him back to material realm, it had become the main focus of her life. So Artie recruited the two into Black Fang. Claudia became a technical consultant, working and juggling school. When she was 16, she went on a hike with Joshua. She accidentally got separated, and found an old castle in the mountains. Inside, she found four weird swords, each of which activated and turned into the Wraaath. They had gone into a hibernation period and had awoken upon sensing the presence of the legendary knight. Claudia was a little confused, being referred to as the “legendary knight”, but one of the Wraaath, who the others introduced as Iramus, was not happy the legendary knight was a woman, so he left upon making this discovery. She returned to the camp with three swords and introduced Josh to the Wraaath. Once they returned, she introduced Artie also. She began getting to know the creatures, suddenly finding that she was a veritable sword master. Fen explained that their influence had taught her the art.
When she was 18, she stumbled upon the designs for RAM pretty much by accident while working. She asked to, was granted permission to and \began participating in the design process, pointing out fatal flaws in the armor and possibly saving the life of its future user several times. Right up until she learned that she was the future user she was saving by pointing out these flaws. She underwent the procedure to get the various implants needed to control the armor, the implants also giving her a mastery of every other weapon known to man. When she turned 19, she received what she believes to be her most favorite birthday present ever: both a test run of the RAM armor and her assignment as organizer of the Dark Lock Floors of the Warehouse. She continues to operate as both to this day.
OOC Stuff
Anything Else: Oh my God, this is my longest profile freaking ever.
OOC Name: Ben
Name Color FDFFFF
Number Of Stars 10
Color Of Stars Red
Sample RP: Joshua peered into the dimly-lit hall, the light from the elevator pouring out and lighting a small portion of the hall more brightly. He heard footsteps as Claudia turned a corner, continuing to write on a notepad. Even though it was dark, Joshua noticed the ballgag jammed into his sister’s mouth. He waited patiently, as she finished her inventory, and pulled the gag out of her mouth, placing it on a hook near the elevator door before slipping inside. Claudia jumped as she noticed Joshua.
“Oh, hey Josh.” Claudia said.
Joshua glanced toward the gag on the hook near the door, and raised a single eyebrow. “What’s the deal there?”
“It seems to be able to protect me from the pervier Artifacts.” Claudia replied, exercising her jaw for a moment.
“Every Artifact has a downside….” Joshua said, trailing off intentionally.
“I hope you realize I’m not opposed to punching my brother.” Claudia said, coldness beginning to creep into her voice.
“Just a simple question.” Joshua said, holding his hands up defensively. Claudia glared at him with a look that would freeze a forest fire. - Form Name: Knight Yaro